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Critique on these recent commissions
1yr
Matthew Manghi
Hi there. Here are a few recent commissions and I would love some feedback as to areas I can improve on and/or things that are working well that I could push further. Some outside input on how they could improve would be appreciated. Thanks.
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Mariyan Hristov
Hey great job ! I wish i could draw that well with pencil! So far the onnnllyyy problem i see is using too many parallel lines which is can be an issue since you are going for a really dynamic poses. Here is my feedback , sorry for writing it as point - one , two etc. Its just easier for me to point stuff out. 1. Since the poses are dynamic i think you should add a third vanishing point ( Vertical vanishing point) to make the drawings feel more dramatic. 2. The effects should vary in sizes - the ones going further away become smaller .Also I think they should have more flow, because they feel to follow a parallel line direction, i think it would look more dynamic if the lines they follow are a bit more curved and those lines are not parallel but merge into a single point somewhere outside of the canvas. Also I think you should consider squash vs stretch when making the effects - like the more bubbly parts of the smoke should feel more compressed, while the smoke in between those bubbly clouds should feel like its stretching - that is a principle of animation, you can check it out on youtube. Other than that those look insane, keep kicking ass :D
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Matthew Manghi
Thanks for the feedback.
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James Doane
Nice work, @Matthew Manghi! I would suggest having more contrast. You need to have much darker values in areas to make it less flat.
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Matthew Manghi
Thanks
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Liandro
I like them all a lot, @Matthew Manghi! Nice linework, anatomy and textures! Only two things come to mind as to what might be thought through: 1) The left hand of the medusa character (the one with the fingers pointing backward) feels a bit unnatural to me, it's like the hand is a lot more tense than the rest of the body since the palm is bent backwards so sharply and the fingers are all very stretched. It's also a bit hard to figure why that hand should look like that, what exactly will she do with it. I think destining it some other way might make the character's action feel more cohesive overall. 2) In all 3 characters, the facial expressions look a little bit "too neutral" to me - they don't convey a strong feeling that they're in the middle of an action, it feels more as if they were posing for a magazine photo. Perhaps try "getting into the character's mind", imagine what they'd be feeling and thinking in that action-packed situation, then try designing their body and face to express that feeling or concept in a wholesome way. Hope this helps!
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Matthew Manghi
So I figured I'd try for a bit more dynamic pose. Hopefully it looks less magazine photo.
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Joe Watson
Hi Matthew, I would second everything Liandro has said here - expressions could reflect the scene more but I think your overall structuring and shapes are strong. The one anatomy point that stuck out immediately to me is the ears, they look very small and round especially on the last piece (almost teddy like). Its a chiselled face with strong angles so why not reflect that in the ears (they can build character too!) - Hope the draw over makes sense;
mmerar
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Matthew Manghi
Thanks for the feedback. I appreciate it. I definitely see what you mean about the characters looking bit "posed". I'll consider what story I am trying to tell a bit more. As always, I appreciate your feedback, it definitely helps give me things to focus on.
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