Character design critique
Looking for some overall critiques on this piece, colour, lighting, gesture, line art, anything. I designed this character, a monk named Yunuen, for a friend. She was described as playful, empathetic, and easily distracted. Her favourite colour is red, and since she's a dog-person (i.e. colourblind), she mixes it up with green, so the red/green combo is intentional. One thing I struggled with was handling my shadows. Based on the ambient blue from the sky, cool shadows make sense, but they felt too dramatic, so I opted for warmer and brighter shadows as to keep the tone cheery. I'd appreciate any ideas on how to improve on the design.