Character Critique - Gatecrasher
3yr
Steve Reaume
Hello all. This is my design for a minotaur slave, called a Gatecrasher, forced to fight and mutated by a highly volatile crystal strapped to his body (a variation of peridot, the supposed crystal of intensity). I'd love to get it critiqued. Perspective is one of my weaker areas, so I made efforts to work foreshortening into the pose, but if you notice anything off, then I'd love (and hate) to hear about it. I've also attached a study of the character to show you his full body, though I did make some changes to the design in the final.
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Steve Reaume
@Josh Sunga @Dominik Zeillinger @Sydnie Corey Thanks again for all your advice. I finally got to revisit this guy and here's where I'm at. I focused on improving the hero shot without needing to scrap the whole thing, but I took to heart the notes on experimenting with proportions for the character design itself. Josh, I wanted to take your great design ideas and make them my own without copying them. As I looked over your paint-over, I noticed all the little improvements you made (horn shape design, the back arm silhouette etc.) and it was important to me that I didn't just copy what you did. I'm hoping I achieved that. Regardless, you've shown me many ways I can improve on my work and I'm grateful for it. If there are any glaring problems with this one, I'd love to hate to hear about them. Otherwise, I'm ready to move on to the next. Thanks again, Steve
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Dominik Zeillinger
Hi @Steve Reaume , yes much clearer vesion, I like it. Well done!
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Josh Sunga
Happy to hear @Steve Reaume! The revisions are a great improvement and I'm glad to see it! It's nice because what you learn in one piece will certainly feed into a future painting one way or another :) There aren't any glaring issues but I'd say the left side gets too dark too quickly, whereas the original had some subtle fog to break up the background. And the rim lighting might be a little heavy handed on the horns. Other than that I like what you did with that elbow area! You executed how the crystal integrates into it and it feels natural! Excited to see what you share next!
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Josh Sunga
Hey @Steve Reaume! Cool concept! I did a paintover to go over the aforementioned perspective issue. Lowering the horizon line and adjusting the foot to make it feel flat on the ground was the easiest solution. Of course, you can pick all sorts of camera angles but you just have to make everything consistent once you choose. I also lightened the background a little just to silhouette the figure while still trying to keep the dark mood. One note I forgot to write in the paintover was about harmonizing the colors. I added more red to the fur and also the crystals. You might notice the green gets a little warmer and yellowish. I feel like it adds a nice contrast as well to the setting. Anyway, nice work and thanks for sharing!
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Steve Reaume
@Josh Sunga thanks for all the notes! I'll study them and see what I can come up with.
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Dominik Zeillinger
Hi @Steve Reaume I like the idea and the green glowing of the crystal. The foreshortening works for me. On the other side your picture is very hard to read for me. I turned it into greyscale and pushed the contrast (see the attched picture). As you can see, the charcter is really hard to recognize. Maybe try a lighter background?
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Steve Reaume
I'll give it a try, thanks!
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Sydnie Corey
Hi! This design is giving me serious Trollhunters vibes, if you're familiar with the series at all. Love the concept. As far as the drawings go, my understanding is that Minotaurs tend to be strong but not stocky. He feels a bit dwarf-like in his proportions, where his bottom half can't withstand the weight of his top half. However, this could be a stylized choice, and if that's the case, then I would definitely beef up the muscular structure on the bottom half to reflect the weight distribution. If not, then he just needs to be a bit taller. Stretch him out so that his top and bottom halves translate a little more for a towering beast; less squat. Overall, super interesting! Loving the idea. Hopefully that was helpful! Good luck!
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Steve Reaume
First, I love Trollhunters and everything I've watched by Guillermo Del Toro. Second, the stockiness is a good point. It was intentional that his upper body be over-sized due to the mutations and growths caused by the crystal, but I also didn't want him to appear like he struggles with the weight of his arm. That in mind, I'll definitely play with some bigger, stronger legs. Thanks!
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