A very creative and great idea, I think this idea will be implemented and invented many other ideas.
Awesome job! I love the concept as well as the character design. I've always been fascinated by the combination of historical artifacts/wardrobes/cultures in mix with nature and animals, like James Gurney's Dinotopia, and I think you made a very unique and compelling take on it. What were your influences/inspirations for this piece, if you don't mind me asking?
Ruth, I am glad to see the many supportive responses to your post. I understand your frustration with Proko and its community here. When I posted similar concerns a few months ago I got zero responses. And so I stayed away from this community for a while. I came back in December to give it another try but I am leaving now because there seems to be little reciprocative support in this community. The silence to many of my post is deafening and I find it defeating. So, goodbye.
I know this is coming late, but I hope it helps. Thus far if you learned this all on your own, you are already doing a great job. What you need to improve is focusing on foundation, following the proper curriculum. I suggest starting with sketching and perspective, https://www.youtube.com/watch?v=5orI-eYOPys&list=PLMXbAPr21di8DjTKCE3EoS4KFtNZ-FDnP this is a free online perspective course that can give you a great start with foundational stuff. It is boring but worth the time. With sketching, peter than dynamic sketching is a great resource.
It's been a while, I didn't remember this section existing, but here I go. I finished this character design recently. She is the priestess of her humanoid water tribe, which lives in a cold ecosystem. A lot of the design was based on Mongolian and Kazakh shamanism. In her tribe, the priestess's descendants get blinded in exchange for the connexion with the spirits. With her lamp, she guides lost souls to the beyond and communicates with the spirit, with her arm covered in armor she vanishes blackened spirits and fights against dark souls. A lot of the design is inspired by Mongolian and Kazakh shamanism. I'd love to get feedback, I shared my whole design process.
Hi, I love your studies. I'm finally studying muscles and even though my drawing of the skeleton is decent I don't seem to achieve a clean result like that. I suppose you're already experienced. Do you work as a pro artist? and can I ask if you do the first abstraction and then an overdraw to achieve such a beautiful result?
The perspective is tricky here, but the most important thing to remember that the clavicle and the scapula are connected, the shoulder bones work as a whole, I made a quick overdraw. They're mostly like a bicycle handle, so the scapula is somehow parallel to the clavicle.
I'm gonna be too honest, this looks amazing at it feels too advanced for me to give feedback (especially because I'm just in the first stages of learning anatomy). The only thing that does catch my eye is that maybe the rendering of the metal of the hammer isn't reflecting some of the things close to it like the blue and white of the clothes, but I honestly think you can totally get away with that.
Asked for help
This is a skin exercise. Its an exercise, the design isn't mine, it was part of an assignment and it included the line drawing, so the end result is very creepy. Any feedback on the skin would be appreciated though, its the first time I render realistic skin.
Hi @Ruth Salmun, nice study! I noticed a few things that might help: - I think the shapes of the heads of the sternomastoid should be different, if the 3D model is correct. I did an overlay to show this. To remember the shapes of the heads I like to think of sushi: A shrimp for the sternal head, lying on top of a salmon for the clavicular head - I think the scapulas could be larger, considering the bulge of the teres major. When in doubt I like to think of the standard proportions which say that the scapula and sternum are the same length Hope this helps :)