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Maht C.
added comment inProko Challenge Creative Group Portraits - FINAL SUBMISSIONS HERE
2yr
almost didn't make it on time >.< this is my class's first archaeology excavation in July back then (before covid), it was the dry season and the sunlight stings so much. I attach the referee's picture.
![](https://static.proko.com/assets/images/avatars/monkey-24.webp)
@aby_graphite
2yr
Amazing colors and likeness! splendid job done
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What is your process for hair on character illustration, especially complex hairstyles from Africa?
How to make the flappy skin between the fingers and the lines on the palm.
And can we translate all zbrush sculpting tools to blender as well?
Can we only morph social media influencers or can we choose any celebrity?
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How to block out a full bodied dragon? My heads come out ok but I find adding bodies to them a task. Also how to draw an open mouth dragon ?
Mark crilley's YouTube channel should help out with improving manga style drawings.
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3yr
Ruan jia, guweiz, ross draws, kekai kotaki, kerem beyit, kirsi salonen, feng zhu, daarken, adam duff, anthony jones, firstkeeper,
Vitaly bulgarov, alex oliver , Rafael grasetti, yudita afandi, yanal sosak, marc brunet, dave greco, david finch, marco bucci, dave rapoza.
The girl seems out of proportion. Her arms and legs seem too short.
As others have already suggested, study references of people riding a llama.
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I am 15 yrs old boy and I am trying my best to understand everything I need to know about art on proko and elsewhere to achieve that dream. I am planning to be a self taught artist using proko.com and other art websites to help my grow.
Questions:
1. Could you give me the difference between a concept artist and an illustrator because I want to be them both in the gaming industry someday.
2. When being a self taught artist, would I get less money working in the gaming industry because I have not graduated from a physical art college?
3. Would I hinder myself from getting jobs or a fan base because I don’t have an art degree?
4. Could you give a summary of what it is like working in the gaming industry?
5. Why do you two are so interested in art?
6. What could I do right after I am out of school meanwhile I am learn art and eventually applying for Jobs in the industry?
7. Where would I apply for different companies worldwide?
8. What are some encouragement you two could give to me for always continuing to love art?
Thanks for your time in advance and for you lovely answers.
I WANT TO WORK AT XBOX SOMEDAY 🥇🧨🥇
3yr
1.Concept art is more of a solution to a design problem like a proof of concept that uses art to convey to the game devs that this is how a certain object in the game would function and it has to be designed in such a way. You are laying out different view angles and cross section of something that needs simplification.
Whereas illustration is your book covers, trading card artwork, comics.
2. No not at all, your portfolio will speak for you. Just don't mix up too many different genre and styles of artwork in your portfolio. 10-15 best works and cater them to the studio you apply to.
3. You are 15! Hold your horses a little. Job comes later. But won't discourage you from working on building a fanbase. Work one step at a time. Chose one direction and improve in that aspect of art first.
Art school is too expensive, online workshops and mentorships are better as you can opt for monthly payments.
Right out of school you could look at joining event management companies to get exposure to hosting and arranging event like comic con and other conventions. There you will meet many like minded people and you would gain clarity where you want to go.
Since you want to work at xbox, you can learn a programming language and get into the game industry as a programmer.
For where to apply for jobs, you should check out artstation jobs, creativeheads.net, and 80.lv has curated jobs for paid members.
I hope I was able to answer some of your questions. Keep creating!
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Please give some insights into illustrating for graphic novels and their covers as well.
What should the process be for the planning out the panels and how is flow of story decided?
For the cover, how is the title designed and how are both cover art and title graphics merged together?
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