Scott Lewis
Scott Lewis
Richmond, VA USA
Software developer and wannabe artist
Scott Lewis
It's too bad there is not a digital illustration room. Since I strated doing the portrait courses my digital illustrations have improved quite a bit as well. Even though the style is flat, knowing the facial anatomy helped me take the illustrations to the next level.
jimi purple mandala
Zoungy Kligge
Hi Scott, I did some draw-overs, just the start of the process to adjust proportions and perspective first. The main thing I noticed was that her features needed to be shifted in perspective and to the right. Note the arrows.... the nose, dimple, mouth shifting right. On your version, the head itself is in 3/4 view, but facial features are beginning to slide around to the front view, which gives the impression of a less prominent nose. Some of the shifts involved turning circles more into ellipses (irises, orbital socket). I made the eye socket on the right side thinner, changed proportion of lip sizes. I tried to use as much of your own drawing as possible. you are right that a lot of rendering has taken place and that shifting proportions now would be a lot of work. It could possibly be done on this one or if you prefer try a second version. Hope this helps. Good luck!
jane1
jane2
jane3
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Scott Lewis
This is great feedback. Thanks for taking the time to do the draw-overs. That demonstrates very clearly what you are saying. I'm sure I will be trying this one again. She has such a great face with all of those lines and this photo has some great contrast and details. This perspective issue seems to come up a lot in my drawings so I think going back to basics and just practicing a lot of heads in perspective might be helpful. Thanks again.
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Scott Lewis
@Nicole Lee this is the reference photo.
jane goodall
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Rebecca Shay
What bugs you about the finished work? And are there examples of the style you're going after? It looks unfinished to me but it could be of a certain style that I'm not aware of.
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Scott Lewis
It's definitely unfinished because I'm not sure how to proceed. TBH, I'm not exactly sure what bugs me. I think the middle one looks better than the one on the right which is, theoretically, further along. Maybe I need to go much darker in the shadows and push the depth a lot more but I just don't see how to move forward. It also doesn't look quite like her.
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Nicolas CATALDO
Hey :), I think that what you're looking for is something like the Asaro Head. You might be able to buy one at planesofthehead.com .Personally I had one 3D printed with a model downloaded from sketchfab. Hope this helps.
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Scott Lewis
Cool. Thanks. I have 2 small ones that are about 9" but am looking for full-sized. I may end up having to have them printed. Thanks for the info, though.
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Scott Lewis
The main thing that stands out to me is the outlines. This is something I really struggle with too. I tend to make my initial outline too dark and the images gets confused due to tension between my tendency to outline versus building up the volumes with light and shadow. The image on the left does a great job of this but the one on the right seems unsure whether to define the shapes with outlines or with areas of dark and light. For instance his left ear. You can push the value of the hair behind the ear, in fact the whole lef side of his hair, much darker and get rid of the lines. A light outline on the highlight side of the features makes sense if you are keeping the background white instead of filling it in. I think you can darken the value on his neck, under his chin (image on the left again) but be sure to keep the reflective highlight along the jawline even in the shadow area. This will really make the image convincing and increase the feel of volume. If you wanted, I think you could also fade the outer edge of his hair towards the back of his head so there is no crisp edge. This would add a nice depth.
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Scott Lewis
I should also add that what you've done with the edge of his left cheek and the left side of his nose are really nice. The core shadow looks great. I think the only areas that really need to be pushed further are the darkest shadows. I think we have a tendency to be afraid to go too dark but your reference is pretty dark in the shadows which has an almost Baroque feel to the juxtaposition of light and shadow. He has a great face for drawing.
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Scott Lewis
After drawing litearlly hundreds of heads over the past year I decided to start trying actual protraits. The first was a personal hero, Dr. Jane Goodall. I know what bugs me about the finished work, but curious what feedback others might offer to help me improve.
jane goodall process
Scott Lewis
If anyone is interested in these, they are free. You only need to pay for shipping. The male head is about 9" tall and the female is about 8" tall. The onlly issue is very minor defects from the 3D printing on the ears. The defects are barely noticeable on the male and virtually invisible on the female unless you look inside the ear. Whoever asks first gets them. Shipping from Richmond, VA.
IMG 4165
IMG 4164
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Patrick Bosworth
Where did you get the two small ones pictured? I've been looking for something exactly like those to go along side my Proko Skull. I've also been on the lookout for a larger size print, but haven't found anything I've liked as much as those.
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Scott Lewis
Today is your lucky day! I bought a 3D pattern and had a friend print them but I have an exra set. The only catch is the ear on one of them is a little wonky fromr a print mishap but it is really minimal. I'm happy to give them to you for free if you want them. My friend didn't charge me and I wouldn't feel right charging you. If you are interested, DM me (can we DM on here?) and we can exchange info.
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Scott Lewis
1mo
Does anyone know where I might find life-sized 3D printed planar heads? I have a amale and female at 8-9" but that's fairly small. Looking for something at least 1.5X this size even if I need to have it custom-printed.
planar heads
Scott Lewis
What face is better than one's own for testing your abilities at capturing likeness? I will definitely be able to tell when something is off. The image with the overlay compares the freehand sketch to the reference photo. I was actually really shocked how close it is. 6 months ago I could not have done this without using a grid overlay on a photo. This was after watching Stan's and Stephen Bauman's portrait videos and drawing about 200 heads in 3/4 view. I filled an entire sketchbook with them, often multiples per page. Finally starting to get the anatomy down. I was really struggling but one slight change changed everything: I changed my grip on the pencile to hald it more like a paint brush, higher on the pencil, and drawing from the shoulder and wrist, and using a much looser style. the change was pretty much instant. I am nervous about starting on the shading, though.
me blue overlay
me freehand
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Scott Lewis
Asked for help
Does anyone know where I might be able to find life-size or at least close planar heads (3d-printed)? I have a male and female 3d-printed at 8-9" but that is pretty small. Would love to procure life-size even if I have to custom order the printing. Thanks in advance.
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Scott Lewis
What face is better than one's own for testing your abilities at capturing likeness? I will definitely be able to tell when something is off. The image with the overlay compares the freehand sketch to the reference photo. I was actually really shocked how close it is. 6 months ago I could not have done this without using a grid overlay on a photo. This was after watching Stan's and Stephen Bauman's portrait videos and drawing about 200 heads in 3/4 view. I filled an entire sketchbook with them, often multiples per page. Finally starting to get the anatomy down. I was really struggling but one slight change changed everything: I changed my grip on the pencile to hald it more like a paint brush, higher on the pencil, and drawing from the shoulder and wrist, and using a much looser style. the change was pretty much instant. But now I am nervous about laying in the shading, ha ha.
me blue overlay
me freehand
me
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Sketcher Ameya
I think it is looking Ok . But shading can be more good
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Scott Lewis
SIGH. Story of all of my drawings. I'm not great at the shading. But, something to keep practicing. Thanks for taking the time to comment.
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Sonja Müller
I am sorry for your loss and I think that is a wonderful gift! I like the drawing a lot and if I were you I think would not change much, he/she is really cute and well drawn imho. But you asked, so if I would change some detail that could have a big impact, I would think of the eyes. You said the dog loved water and I think you were going for a very exited, joyfull expression. And I think for that the lower eye lids are too far up. It gives it a bit of doubting, unsecure, not really happy vibe. Would love to see the coloured version, it will be great :)
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Scott Lewis
Good call on the eyes. In a more recent version I have done almost exactly what you suggest. I struggle with the eyes, TBH, so I will likely have to do many more iterations. Thanks for taking time to leave me some feedback!
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Staline Rozario
This is my first, pretty much finished digital work. First , I wanted to make it a cartoon then I caved into blending the colours much more and it turned into a caricature of sort. I'm hoping for some encouraging comments also critics.... Thank you Staline......
0mayweather toons
Capture654
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Mayweather   Copy
Story
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Scott Lewis
First, you did a great job capturing not only Mayweather's likeness, but also that cocky/mischievous eyebrow raise he does. I think overall the proportions look good, even recognizing it is caricature-esque so his head is enlarged a bit. The only read constructive criticism I have is that in some places you seem to not have been able to decide between lines to define shapes or values. For instance, on the abs, you have heavy lines delineating the abs but also tonal values. Personally, since you are going all-in on the color and tonal values, I'd remove the lines. He has pretty deep-cut abs in real life but the dark lines make the abs look like lumps of clay stuck on instead of rounded masses with skin stretched over them. I think the tape on his hands is kind of tough because there isn't a lot of detail in the original photo and you can't really see much of the underlying anatomy even in the photo, but intuitively your eye knows it should be there so maybe imply more of that with the shading on teh tape? Your shading on the tape seems to be quite a bit darker than the photo so maybe that is what I'm responding to. But to keep that in perspective, it is a very minor point. If I were your professor, I would not deduct any points for that. Just something to explore. The main issue to me is the uncertainty between outlines and values. Outlines define a shape by painting a boundary around them. Values define the shap by showing how the light bounces off of the form. It is really difficult to mix the two without ending up with a visually confusing image. The anatomy, overall, is pretty good but in the neck area you seem to be unsure of yourself or of the underlying forms. I struggle like hell with this area as well. I think for my own work I need to forget it's a neck and just focus on the basic shapes, cylinders, but paying attention to how the muscles curve around the neck and where and how they attack to the top of the sturnum and base of the skull. Overall I would give you a solid B, maybe A-. The only reason I would not give an A is the issue mentioned above but it is a really nice image. I could not do anything even remotely this good digitally or otherwise so it is pretty solid.
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Stan Prokopenko
I wish I could participate. Too busy with a new site I just launched :(
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Scott Lewis
You launched a new site? I hadn't heard :-) Kidding. Love the new site.
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Scott Lewis
These are awesome, @Christopher K. The ONLY thing that comes ot mind is I find myself wanting to see more tension in the line from her shoulders to her hips. Often, the movement of gestures is in the twist or turn of the torso. The contraposition (is that a word?) between the shoulders and hips. But let me qualify this feedback with "This is WAY better than I could do", but "They are great" isn't reallty helpful feedback. It feels good, for sure, but I think not really what you're looking for.
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Scott Lewis
Implemented a lot of the suggestions made. It still needs some work but much better, I think. I just noticed the back foot is much larger than the front foot. Obviously need to fix that. Some areas are not yet finished but soon.
20210528 marlow 01
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Scott Lewis
This is a newer version done a few days later. I fixed some of the errors using the feedback I received. I tried to back off of the shading and focus more on the anatomy. Thanks again everyone.
20210524 black dude 01
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