theunraveler
theunraveler
Earth
Jason Horvath
Finish it ? I showed a friend of mine this sketch and we can see the lines visually . Do a finished piece .
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theunraveler
Definitely....will need to spend more time on it first
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Steve Lenze
Hey theunraveler, This is a very complex image, so I get why you are wondering about the perspective before you go too far. I checked your perspective and its correct. The thing is, it's kind of boring and flat. I did a sketch to show you some of the things I would do to add more dimension and interest. Your perspective is telling us that we are looking up at the statures in the cove, so I would push the feeling by making the pillars get smaller as they are moving up and away from us. I don't know if you are using reference for this, but this is what I would do. I also made a few other notes that I hope you find helpful :)
statues
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theunraveler
Thank you very much, that was very enlightening..great to know my perspective is on the right track....at least i got something down lol thanks for ur time!
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Izak van Langevelde
It is hard to eyeball it, so either you carefully construct the vanishing point for each recess, or you model this in a 3d program like blender.
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theunraveler
Thanks, I am avoiding Blender for now....I want to do this as a pure 2d work to practice perspective. As long as it looks somewhat believable I guess its ok
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theunraveler
Hi all, I envision 3 rectangular recess into the wall and having these 3 statues in it but am worried the perspective might not be accurate
sketch1
Steve Lenze
Hey theunraveler, These look pretty good, nice gesture in the figure drawing. I think you would benefit very much by thinking about the structure that underlines your drawing. It will help you line up all your features and keep everything feeling solid. I did some draw overs to show you what I mean. I hope you find some value in them, keep drawing :)
antler
pose
hood
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theunraveler
Thank you
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theunraveler
Some are original works, others are master studies.
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deer anatomy sketch by theunraveler delsy0y fullview
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theunraveler
Maybe there already is one but I am not acquainted with but I dont think it would be a bad idea for this place to have a sketch book forum so individuals can post and it be like a sketch dump for all to view and get inspiration
Dan B
For breast placement, they should be 'pulled up' by her raised arms, where in your image they appear to sit in their natural relaxed state. If she is running they probably also wouldn't be sitting quite like that, but you could argue artistic license in not drawing them affected by her movement. For the lighting, how intense is the fireball (?) light intended to be? Currently it appears quite a soft light going by the lit areas of her body, rather than a bright, sharp light. See for instance in this image how brightly lit the guy on the right's forearms and back are by a fairly small light source. Yet... as I quickly browsed for similar drawings online it seems a lot of artists go with softly lit, so perhaps it's not an issue :p
Feedback fire
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theunraveler
Thanks!
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Shea
Howdy! I think Mac did a good job with that wonderful pose you built (go Senshistock!). So, I'll focus on something I'm noticing with the face. Make sure that all of the facial features are drawn at the same angle as the entire head! Here, I noticed that the nose sort of looks as if she's facing more towards us, while the angle of the head as a whole is to the right and tilted slightly downward. Remember that the nose has a distinct top and bottom plane, and two side planes; especially at tricky angles, try and lay in a simple 3D box first to get the angle, then carve in the subtleties of the nose anatomy on top of it. Start with big shapes, then work into the small ones. Proko has a really good lesson on the nose that I just watched today, actually. You should check it out! Meanwhile, the right eye is too close to the right edge of the face, and the tilt doesn't match the rest of the head (it's too straight). The corner of that eye should actually be pretty close the other side of the nose, just like the left eye. Notice that in the reference, the curve of the brow is even overlapping it a bit! Personally, it helps me to lay in the frame of the eye socket with the brow ridge, nose, and the top of the cheek before I draw in the eye to make sure I'm not skewing or flattening the face by accident. I did a quick paint over to try and show what I mean. I hope this helps!
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theunraveler
Thanks for the critique!
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theunraveler
Hi, I think you forgot to attach the image
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mac hewitt
Hello there, well done with your sketch. I can tell you have experience with figure drawing. There are some critiques that i feel will make the pose better. I think most of the issues are surround the clarity of the spine. first off, the legs both looking like they are in side view (atleast the feet are). This means its difficult to balance as well as the legs to pelvis to rib cage doesn’t quite flow. The legs cannot abduct to a side view when the pelvis is in this position.The pelvis and rib cage are similar rotation besides the rib cage is rotated in the z-axis which makes the lumbar section of the spine not make sense. The neck doesn’t seem to erect from the rib cage. The tail also comes from the spine as well. Also with her left hand the middle finger seems to bend into the ring finger which doesn’t seem very natural. one more thing having both legs on the ground doesn’t feel like she is running. Try having one foot in the air I’ve included a draw over and a quick-sketch I did trying to be as truthful to your original pose as I can.
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theunraveler
I found the ref pose that I took from ...thought I lost it
spell casting   pose reference by senshistock d5vrvbt fullview
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theunraveler
Thanks for the advice, draw over and sketch. I will get on top of fixing my character pose. I think I will edit the character's right leg and make her right feet's sole more visible as I want my character to have a curve to her pose
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theunraveler
Hi all, I would like someone to have a 2nd look at my figure sketch. I am wondering if I got her breast placement correct?
ahri v3 23122020
theunraveler
I am looking forward to Zbrush content!
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theunraveler
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Alec Brubaker
Looking really good! Will be very cool to see with the textures!
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theunraveler
Thx
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eduheads
That is a really nice job. Just wanted to be helpful and say that if you have not customized your UI, it would be a good idea, having your most used tools organized in a "fast way" will speed your workflow x2 or x3. Also painting your model with basic colors in the middle of the "sculpting part" is also helpful to see forms. Sorry to bother and good luck on your project.
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theunraveler
Thanks for the tip. I have grown accustomed to the default Zbrush UI. I havent tried painting my sculpt yet, I hear Zbrush polypainting isnt as good as Substance Painter however I think for this one, I might export to Maya and play around with the xgen fur
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theunraveler
Practicing digital sculpting with Zbrush as I am fairly new to 3d art work. My goal would be to export the sculpt to Maya to do the fur texture when I am satisfied with the sculpt process.
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