Med's Map

196 Lessons
Skill Level
All Skill Levels
110h 5m

If you want to become a professional illustrator or concept artist, you need a clear map of how to get there. This course is for artists, like you, who understand learning takes dedication, practice, and trial & error.

You'll get 15 tutorial lessons with guided assignments for each lesson. You can work at your own pace, but each lesson is designed to take you a week. Think of this like a college-level course (but at a fraction of the cost).

Each lesson gives you step-by-step explanations for the elements of digital painting.

Over the course of 15 lessons, we'll cover the basic foundations, then work up to creating complex faces, lighting, concepts, and even stories. 
I've adapted the concepts I used to teach at ArtCenter into this online course. You can expect the same structure, instruction, and rigor as a college-level course. 

About me! I'm Ahmed Aldoori. You might know me from the following.

  • Former instructor at ArtCenter College of Design, where I taught Concept Design, Design Process, and Dramatic Narrative
  • Concept artist for movies, theme parks, and video games, including Guild Wars 2
  • World champion at Limits / Digital Art Battle 🏆
  • But I'm proudest of the impact I've had on YouTube, where my tutorial videos have helped hundreds of thousands learn the art of digital painting

"Can I use Procreate? Are your brushes compatible with other painting software?"

Yes! Aside from Photoshop, you can use Clip Studio Paint and Procreate. Many students are using an iPad to follow the course.

What you'll get!

  • 15 lessons through online tutorial videos
  • 15 assignments to apply these techniques
  • My new custom brush pack
  • Custom photo reference pack
  • My PSD files from each lesson (when available)
  • This version of the course includes the following extras:
  • 6 classic Gumroad tutorials (35+ extra hours of content)
    • Character Portraits
    • Staging Your Characters
    • Composition
    • Focal Points
    • Masks and Gold
    • Tiefling Portrait
  • 5 hours of bonus real-time process footage

What you will learn
1Rendering Form
You need a strong foundation before you jump to rendering the human face. So, we’ll start by covering the basics. You’ll learn my step-by-step process for rendering cubes, spheres, cylinders, and more. You’ll also learn about value structures and how lighting affects these simple shapes.
2Color Cubes (MedCubes)
You’ll learn color theory (both RGB and CMYK) through my very simple method. The basics of the color wheel and complementary colors will start to become second nature.
3Painting Basic Subjects
What brushes do you use?! You’ll learn about brushstrokes, layering brushwork, lighting, and brush economy. Learning is an iterative process, and you’re going to get your practice in here. You’re going to notice development in your confidence and personal artistic style.
4Building the Skull
We will simplify the human skull into easy-to-render shapes. Knowing the underlying forms, will allow you to easily illustrate heads from different angles. We will break down the shapes of the skull into spheres, cylinders, wedges, and a magnet shape. We will also be going over some details of proportions of where to place the overall parts in relation to each other, like the cranium as it relates to the mandible.
5Skulls with No Reference
We’re continuing our subject of skulls, but this time you’ll learn how to draw from your imagination. You’ll learn how to build and draw skulls from different angles. And we’ll continue our discussion about effective lighting on the head.
6Facial Features, Secret Shapes, and Ratios
You’ll learn how I render facial features through their basic forms. And you’ll learn my wireframe method for rendering light on facial features. You’ll have a mental library of what to look for when you are painting a face. There will also be a section on secret shapes and ratios.
7Color Appeal
We’re going to start building your personal library of color palettes by analyzing color references. You’ll begin to develop an intuition for colors in skin tones. We’ll also cover warm vs. cool colors and high saturation vs. low saturation.
8Value Technique
You’ll learn how to indicate form, lighting, and contrast on faces using value alone. I’ll show you my techniques for pushing and pulling values.
9Alla Prima (Direct Painting)
This direct painting method will enable you to put together everything you’ve learned so far. I’ll show you my step-by-step method for this technique, which adds color to your toolkit.
10Stylized Painting
We'll build off our previous discussions of facial features and color theory so that you can learn how to stylize from photo reference.
11Master Studies
How did the masters stylize their portraits? We’ll analyze the creative choices that John Singer Sargent used in his paintings. That will help you make your own creative choices with lighting, brushwork, lost edges, sharp edges, and focal points.
12Studying Real Faces
We need to get you away from ideal superhero faces. So we’ll analyze the everyday faces that we see in normal life (rather than in movies and games). After this, you’ll be able to create characters that have personality, story, and appeal.
13Shape Design
I’ll walk you through the elements of rhythm, harmony, and repetition. You’ll begin to think about these elements in your own work. And you’ll learn more about shape hierarchy, composition, gesture, negative space, and flow.
14Appealing Light
You’ll learn how to render appealing light through specific reference images. Together, we’ll break down the elements of lighting so you can begin your own lighting library.
15Intro to Concept Art
Now that you have all the foundations and an extensive toolkit of techniques, it’s time to cover what concept art actually is. You’ll learn how to approach a project and how to make your own portfolio. We’ll be discussing world building, themes, and multiple approaches for sketching and painting heads using reference and your imagination.
Premium Benefits
Exclusive Content
Only premium students get to watch the majority of instruction contained in this course. Little to no free content is provided.
A variety of exercises to help you practice what you've learned. After you do the assignments, you can post them in the community for feedback and see what other students are posting.
Step by Step Process
Watch step by step video demos from start to finish with educational commentary from the instructor. Most of us are visual learners (we’re artists!), so reading about it or hearing it explained is not enough. We have to see it!
Money Back Guarantee
Contact within 30 days. We usually don't ask questions, but a request is subject to review if over 25% of content was downloaded. This is to protect our instructors from dishonest wardrobing and ensure a happy and thriving community.
What others are saying
Browse the FAQs or our more detailed Documentation. If you still need help or to contact us for any reason, drop us a line and we’ll get back to you as soon as possible!
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