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I am getting proportions okay but not 100% accurate. It seems after doing the initial head construction, something is a bit off, i fix it, but then there is a resulting cascade of inaccuracies that have to be fixed and it takes a long time 🥲 is this normal? Maybe I’m waiting too long to start corrections?
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25d
Wow, very nice stuff, Caden. I really like how you're not afraid to experiment with more complex angles, like those looking at the face from below and using those cross contours to show the volume and the curvature of the face going back. I think that is especially good. The last face, the one that you finished a little bit more, is very unique and full of personality, so again, props to you. I think that you're doing a great job.
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1mo
They're looking cool Christian, thank you very much for sharing a small note that I see is consistent with almost all your heads: be careful that your chin doesn't go too much back some characters will indeed have the cheekbone and brow more "out" than the chin, but some people will have reverse, just something for you to take in consideration for future characters
Got some of these faces here! Tried to mess around with a few facial expressions cause I usually just draw really neutral ones. I could especially use some tips on getting open mouths to look natural, but any tips are welcome
few attempts, any advice on how to make them feel less creepy or uncanny...? Or is that just a result of bad proportions?
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1mo
I honestly think these drawings look pretty great The one that seems a little bit uncanny or maybe creepy is the one with shading And the reason why I think this is happening is mostly what is happening with the eyes. All the other ones seem to be going into the right direction so I wouldn't worry too much about it when you get to the section about values we will talk about how to approach them with a very easy workflow
I revisited the simplified head model in facely3D and noticed it follows a "convex" profile whereas the realistic male head follows a "straight" profile (see example photo for definition).
Personally, I find it easier to draw the "straight" profile, which contacts the vertical plane at 3 points (red arrows). In my schematic, I emphasized the negative space in dark purple. I still struggle with drawing the head in perspective with the Loomis method, so I thought I'd add this method of simplifying the head as a box. (Where the corner of the box is defined by the intersection of the temporal line and the superciliary arch.)
The green lines are 2-point perspective lines (made mathematically proper with Lazy Nezumi plugin for photoshop [highly recommend]). The features on both the front and sides of the face are parallel with the lines. I find this helps me place the ears properly at more dramatic angles.
(Sorry, in the the 3 quarter view, the bottom third of the chin should be tucked back--I did draw the muzzle like a flat surface.)
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1mo
Hey Daniel!
Thank you for sharing these. I think the biggest two things you are missing here are:
1: Make the skull a bit deeper. Speciall on that top-down view. Make sure the sphere is alwasy deeper than it is tall.
2: Remember that the forhead curves back. That means that when we look at the head from below the forehead becomes smaller and smaller.
The nose and eye placement really troubled me. Felt like my brain really didn't want to follow the perspective lines today. I also tried to draw in the hairlines which was an added challenge.
Here is my head assignment. I stuck to male heads as suggested but added one female.
