Shading After Construction
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Shading After Construction
courseHead Drawing and ConstructionFull course (26 lessons)
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Thieum
A practice of the 8 steps method for the drawing with this reference portrait. Then a new attempt at shading. First the base values with a work on edges. Then I tried to push a little further and tackle the rendering of details, but not across the entire portrait
LESSON NOTES

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Basic Head Construction

Start with a basic sphere to represent the cranium. Determine the tilt and rotation of the head by adding the jaw and chin. Gesture the neck, thinking about the pinch and stretch as it connects to the head.

Establish the proportions by dividing the face into halves and thirds. Mark the brow line and the hairline. Use four points to define the sides of the head and establish the quarters where features like the ears will be placed.

Defining Facial Features

The Facial Planes

Begin to map out the sockets of the eyes and relate them to the forehead. Create overlaps, such as having the cheekbone go behind the brow, to add depth.

The Keystone and Sockets

Identify the keystone, the area between the eyebrows, and draw the socket lines. Position the nose using these guidelines and construct it with a simple box to understand its planes.

Building the Nose

Consider the nasal saddle and adjust the width accordingly. Visualize the nose as a series of boxes and planes, noting how it drops back in shadow and comes forward.

Constructing the Mouth

Use the philtrum shape to start the mouth. Think of the lips as an "M" and a "W" wrapped across the centerline. Adjust these shapes to capture the individual's unique features. Remember the denture sphere, the cylindrical form of the mouth area.

Simplifying Forms

Always reduce complex features into simple forms: balls, stretched cylinders, and curved boxes. This simplification aids in understanding the structure and perspective of each feature.

Pay attention to the interplay between hard and soft forms. The face and body consist of transitions between these forms, which is important for creating realism.

Adding Light and Shadow

Understanding Edges

When adding light and shadow, consider the type of edges:

  • Soft edges for spheres
  • Firm edges for cylinders
  • Hard edges for boxes

These edges help to describe the form and control the viewer's eye movement across the drawing.

Lighting Different Forms

Identify the core shadow, the darkest part of the shadow that describes the form's turn away from the light. Contrast this with cast shadows, which are sharper and result from one form blocking light onto another.

Ask yourself questions about the lighting conditions, such as the type of light and its direction. This helps in building a narrative and adds depth to your drawing.

Mapping Light and Shadow

Focus on where the light-dark division occurs on each form. Replace lines with edges, as there are no lines in nature, only edges. Use the underlying planes to guide the placement of shadows and highlights.

Gradually fill in shadows, starting with a mid-value and adjusting as needed. Lose unnecessary edges to prevent outlining and create a more natural appearance.

Finalizing the Drawing

Remember that initial lines and planes are a scaffolding to help with decision-making around tone and form. As you progress, these lines will become subtler, leaving you with a solid foundation for your drawing.

By understanding the simplified forms and effectively applying light and shadow, you'll create a head drawing that feels both structured and lifelike.

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COMMENTS
Michael Hampton
Let’s move from line drawings to adding light and shadow by viewing the head's features as basic forms: boxes, cylinders, and spheres. Each form has a corresponding edge quality—soft for spheres, firm for cylinders, and hard for boxes. By linking these edges with light and shadow, we create a more natural and realistic look. The key is to map core shadows and edges, then replace lines with edges to guide the viewer's eye, enhancing depth and realism.
Newest
4mo
just have to finish the project for facial features now. shading is still a little complicated for me, but I'll get it eventually.
Help!