Princess Character Design
2yr
Atharva Lotake
Hello, there guys, I just finished this concept sheet for my OC Iris, I would love to get some feedback on the sheet, Is it lacking anything that is supposed to be there a concept sheet? I was also struggling with the anatomy of the torso in the middle pose, I think it looks awkward, not beautiful. I was also struggling with maintaining a likeness of the face. Any other feedback will be appreciated as well. Thank you and have a wonderful day ahead!
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Liandro
Hey, @Atharva Lotake! I think she looks beautiful! The model sheet’s layout is giving a really nice overall presentation of her looks. I hope @Steve Lenze’s feedback has helped you with the torso anatomy issue. What to include in model sheets might vary from project to project and from character to character. The main function of these model sheets, as you might know, is to provide guidance and visual information as to how a character should look in order to keep consistency and believability throughout a project. So, for example, if this was an indie project, say like a hand-drawn webcomic that you alone or a small number of artists would work on, and she is a supporting character rather than a main one, what you did already might be just enough for you to keep consistency of her design as you carry on with the production - and, if you felt you needed to develop more, you could build upon this later. On the other hand, as an opposite example, if this would be a mainstream videogame made by a large team, perhaps modeled in 3D, and she’s a main character in the story, there could be a lot more to be done: full turnarounds, proportion specifications, texture studies, color and lighting sheets, anatomical details (maybe 3D-modeling-oriented, if that would be the case), close-ups, more clothing, hair and/or prop variations, line-ups with other characters, information about constraints and what shouldn’t be done… to sum up, how detailed a character design should be is up to the leading person to decide - in bigger projects, it might be a production designer or art director; in personal projects, basically it’s up to you. Indeed, I’m having a bit of difficulty seeing a strong likeness when I compare the upper line of facial expressions with the three other expressions below, and also when I compare the two full-body designs on the left with the one on the far right. I think the variations in lighting and rendering style might be a part of what’s causing this, so perhaps presenting the design with just one same style (either flat or rendered with light, depending on your preference) - or at least choosing one style to be dominant, and tune down the amount of images in the other style - could help lessen this. Also, try to keep an eye out for the values on the hair and the skin (in the flat-style version, they look a bit darker than in the version with lighting). A good tip could be to put everything in grayscale as a way to visually compare and try to keep it consistent. I also notice that there seems to be very mild anatomical changes in the facial features: in the version with lighting, her nose and cheeks look a little bit more rounded, and her mouth, perhaps a little smaller compared to the version with flat colors. In a way, these subtle differences make it feel a bit like the sheet contains two slightly different characters, at least in my perception. Maybe this impression will vanish just by keeping the value relationships and rendering style more consistent (as suggested above); but if not, perhaps you could try a few drawing adjustments on the forms of her facial anatomy. The variations on her outfit also make me wonder about her story: does she have a sort of multiple identity, or perhaps she changes throughout the story and appears differently in different moments? This can be very interesting from a narrative standpoint, but, if that’s the case, in order to make things clearer in the model sheets, I think I’d suggest making different sheets/boards (one for each variation) and/or providing information with written notes, headers or captions, such as “Iris: default version”, “Iris: special version”, something like that. That’s all I’ve got! Other than that, awesome work! Hope this helps. Please let me know if you have any questions or extra comments. Thanks, and best regards!
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Atharva Lotake
OMG! Thank you soo much for the detailed critique. I agree with you on all of these points and I'll try and fix all the things that you have pointed out! Thank you soo much again and I will check back soon with the improved version!
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Steve Lenze
Hey Atharva, Nice job on your model sheet. I especially like the expressions. I see why you don't really like the third figure, it lacks a 3D feel. Part of the reason is the lack of anatomy, like breasts, that help make things feel dimensional. I did a quick sketch of how I would approach the torso. Side note: because orange and blue are compliments of each other, having them both at super high saturation on your character makes it look very difficult to look at. I would either tone down the orange of the skin, or the blue of the hair/dress. I hope this helps :)
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Atharva Lotake
Thank you so much for the feedback, I really appreciate it. I'll do the required changes and check back soon
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Marco Sordi
Very nice Atharva! I'd like to add front, side and back view to my character sheet. With specific detailed info about accessories, clothes and (eventually) weapons. Here's a couple of samples (not mine).
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Atharva Lotake
Thank you so much for the feedback, I really appreciate it. I'll do the required changes and check back soon
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