Practice page.
2mo
Matthew Manghi
Finished up another practice page.
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Steve Lenze
Hey Matthew, Nice job on the drawing. I do have a few notes on the storytelling aspect of the page, I hope you find it helpful :)
comic
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Matthew Manghi
Thanks for the feedback. I agree that the buildings could be more interesting and I definitely found it challenging to keep the tilted perspective consistent since I kept wanting to straighten everything subconsciously. Still, it was a fun thing to try and if you don't try these things I think it's hard to learn them. I'm pleased a lot of it landed of though. I am curious what your solution for the creature in panel one would have been. Here's the description I was given for the commission. I really liked panel 2, but I definitely struggled with how to fit the monster into panel one. Do you think leaving it out would have been too confusing? "A dwarven cleric with an axe, a gnome thief, a robotic paladin, a Japanese wizard, and a bard are standing on the edge of a tall cliff, beside a waterfall, looking down on a hidden ruined jungle city (complete with a temple) on the valley floor below. The rift that formed the valley floor has begun to split, and a lava pool far below is visible in the distance. A stone gargoyle statue beside the waterfall stirs, creaks into life, ready to grab one of the party..." I debated just having a very static pose for the monster, but then thought something a bit more leading with it reaching might read better and seem lest abrupt. Regardless, thanks for the feedback.
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stinkbean
Great looking characters and definition of shapes. Could you explain what you did with the perspective planes in the 1st panel? Are you using 3 point perspective? I like that the ruins / structures in the background are tilted towards the hillside that the characters are standing on.
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Matthew Manghi
Thanks. It's just 2 point perspective and I canted the whole thing over a bit to the side. Structurally it's pretty simple though it was hard for me to not want to straighten out he figures when I drew them in.
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raghav09
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please tell how you develop such a good rendering skill? And which courses you have taken?
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Matthew Manghi
I think rendering skill is largely tied to understanding the forms and then applying the light source. To that end I would say I have gotten a TON out of the Figure Drawing Basics course and would definitely suggest it. I've started the Proko anatomy class too, though I also use a few books for anatomy stuff. I think one very important thing to understand is perspective and how that applies to the figure (and everything else). That will help define forms in 3D space so you can light them properly. At the moment I don't think there is a perspective class on Proko but I've found the book "Framed Perspective" very helpful. The other piece of rendering is the actually line quality, which just comes from lots of drawing. I wouldn't stress that too much since it just comes with time naturally. Hope that helps a bit. Let me know if there is anything else I can help with.
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Jason Winter
Really nice work. Love the second panel.
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Matthew Manghi
Thanks!
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