On the subject of tracing
2yr
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Several folks have recently posted questions that skirt around the subject of, or have asked directly about the use of tracing in illustration, painting, and when learning to draw. It reminded me of something that I'd read a few years ago that had been posted on the Muddy Colors website. Greg Manchess, a wonderful painter and illustrator (go on, look him up) wrote these following thoughts on the subject of tracing as a tool. It's fascinating reading and I'm sure he wouldn't mind my reposting it here for all our benefits: "When I was hired for my first studio job, I refused to use any kind of projection, any kind of tracing whatsoever. Then as I watched the hours tick away while my other better, faster colleagues were covering far richer ground, I decided to use it. But I promised myself to learn from it. I would master it and use it to inform my skills. "I found it a fascinating teacher. 1. Memorize "First off, I used tracing to learn anatomy. By tracing, I could actually feel how an arm foreshortened. I could see what length the line was that was needed to foreshorten it. I could understand how eyes, noses, hands looked at difficult angles. "I used it to train my drawing skills and improve them. No, it didn’t happen right away. Like anything else, it took time. Yet I sped up, my drawings improved, and I began to keep up with the guys around me who chuckled to themselves at my naïveté. "In life drawing classes we work from the model, sitting before us. But what happens when they’re not there? What most art schools fail to tell you is that you’re supposed to be memorizing. Memorize anatomy? What kind of alchemy is this? Most instructors think you learn anatomy by simply drawing the model. Uh huh. 2. Draw, don’t trace. "When I draw, I remember that using the point of the pencil is boring if all the line weight is the same. Same for tracing. I use the side of the lead, roll it, angle it, vary it for shadow lines, hair, folds, trees, etc. I get different line weight by varying the pressure on the pencil. Ultimately, you’re doing a drawing. SO DRAW. 3. Edit detail.  "Forget about tracing every little subtle light shift, or shadow, every tree branch or eyelash. Forget about drawing every strand of hair. Draw for shape, draw for tone. Generalize the reference for the most part. It’s a guide. 4. It’s a guide. "When you trace under something like an Artograph, drive yourself to get good enough to draw with it. It’s not about tracing the image exactly. It’s about using the image as a guide to correct proportions and delineate shadows, depth, line, and contrast. Give it your own technique, otherwise your work looks lifeless, pedestrian, lame. It’ll look like you traced it. Exaggerate. Use fluid lines. Any ol’ goof can follow lines. Draw with it. 5. Use your own photography. "Shoot what you need. Best that way. The internet is full of pictures you need for reference, but I use them only as reference to draw from. I still need to make the sketch my own. Whenever you can, buy the reference you need. Better for everyone that way. 6. Distortion Happens.  "No photograph records life exactly. Photos adjust the image from three dimensions to two. It’s already distorted. But you have to know when it’s telling you a lie about reality. Do not believe that photographs are real or telling you about reality. They do not. You must learn to recognize when they do and don’t and be able to compensate. Besides, it’s a GUIDE. 7. Perfect the composition.  "First, I design the composition with thumbnails. Then I use reference to draw separate elements of a complex composition on separate slips of tracing paper. I move the sheets around until the composition is refined, perfected. It’s a composition guide. Artists have been using this since the Dawn of Illustration. Today, you’ll likely do this by cutting and pasting the reference together on the computer. It’s the same thing. 8. Use it sparingly.  "As I trained with tracing, I used it less and less. It instantly improved my drawing skills, especially drawing from my head. It improved my memorization skills, but I had to focus on it. The next time you draw from life, you’ll understand what you learned from tracing. The next time you trace, you’ll understand more from your life drawing. Back and forth, back and forth. --What? Did you think there was a straight line to skill? C’mon. 9. Nothing is cheating.  "If I hear another artist talk about being a purist and only drawing from the model, I’m gonna burst. That’s just part of the training. Honestly, get over it. Now, today. If your grandma's hurt because you trace photos, tell her to get over it, too. I do whatever it takes to get the idea to the canvas because it all changes from there. If Leonardo could’ve used today’s technology, you bet your sweet maxilla he would’ve. Sorry, but there’s no “cheating” in the art field. Anybody who says you're cheating, you have my permission to, umm, enlighten them. At this point in mankind’s search for Art, all is fair game. " Let’s see where you, where we all, can go from here."
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Liandro
@jcarter20 I’m totally onboard with Greg’s thoughts on this matter, and I bet a lot of other professional artists would agree as well. It seems to me that the misconception of anything in art as “cheating” (whatever that means) is most common among early beginners and non-artists. In fact, not allowing themselves to “cheat” is one of the “myths” that tend to impair and block so many people from creating art. A few things that the people who believe in the “cheating myth” are probably not aware of is that late Midde Age genius Albrecht Dürer used a grid to draw from his models, and that even Da Vinci himself was an enthusiast of the “camera obscura” as a perspective tracing tool. If we fast-forward to the early and mid 20th century, the idea of “cheating” in art becomes even more meaningless - if, until then, there had ever been any sort of “etiquette” or “book of rules” to establish what was right or wrong in art-making, modern art, the conceptual art movement and post-modernism definitely made sure to tear it apart and burn it all down to ashes. :) But here’s a teasing thought: if that’s so, then why bother studying art at all? If anyone can cheat and hack all they want to make art, why give any importance to learning fundamentals and techniques whatsoever?
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Liandro
@John Carter Excellent points, John! It is not doubt that a good use of reference can help us take picture-making to another level (Norman Rockwell comes to my mind immediately!) You mentioned tracing as a tool, and an approach of tracing based on the mindset of “I’m not gonna trace, I’m gonna interpret” - that’s awesome, and it’s indeed the premise I believe most professional artists use when drawing over other images. To me, having this deliberate mindset is what I’d consider a good way to approach tracing techniques because it allows for creative space - we know from the start we won’t be attached to the image we’re tracing over (and why should we, right?) Although nothing impairs us to also deliberately use the information we get from the tracing material to our advantage - no problem there either! And I love how you said reference informs your design decisions. I suppose, in the same way, your design knowledge and artistic background must inform how you use your tools, including tracing techniques if you were to use them. And since different artists have different backgrounds, the same is probably true for everyone else: the use each person makes of the tools and choices at their disposal will also be different, molded by the particularities of each one’s histories, philosophies, perspectives of the world and themselves. In that sense, perhaps there even is no such thing as making a “perfect copy” - every tracing, every drawing, every artwork is already an interpretation, inherently and inevitably. A beginner might do the interpretation intuitively or unwillingly, while a trained artist will be able to do it with more awareness and control of the results he’d get.
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