Human preservation tank design
Hi, could I receive feedback on my personal design for a discord challenge. The brief was to design a human preservation tank. I decided to try something different to the usual cylindrical scifi glass tube design, and instead went with a 40s/50s automobile design language, not unlike that in Fallout. I have done a number of iterations, this is my third batch, and from here I plan to develop one (most likely B, or something new, if I do another batch, or edit them) into a more detailed 3/4 presentations. My main struggle at the moment is to figure out the design of the metal part at the front. I was also struggling with making it look less like a vehicle, and more like its actual purpose. For this I made attempts to have it resemble a bed. I would appreciate any critiques on the design. Thank you.
Hey @Conan Connaughton! Forgive the late feedback- I'm sure the challenge is long over but I just saw this and had to do iterations just for fun. I think grounding the design to make it feel more stationary would help with the function issue. Other than that I wouldn't mess with the design all that much- I think the simple shapes are great. Since you were going to do more detailed presentations that would be the perfect opportunity to establish the human preservation function with details and maybe some vague environmental context. Anyway, I know this post is old now- but great work! I'd love to see the result!
Hey Conan, I have no critique on the execution of the design. The biggest thing I'd say is that all of them are pretty much identical. There's almost no difference between all 4 except the hood ornaments. What I'd say is to go crazy! We have an idea of how it looks in the first one, but I really feel like there's a lot of room to explore crazier shapes in the other 3 versions. For example, what would it look like with really big mufflers, or instead of the hood taking 2/3rds of the front, maybe it takes up 9/10ths, or maybe the cockpit takes most of the design. At this stage in your design it's time to play around with shape. See what works, and what's ridiculous. If you play around more I think you'd be surprised on how crazy you can go with shape before it's too much.