Human preservation tank design
3mo
Conan Connaughton
Hi, could I receive feedback on my personal design for a discord challenge. The brief was to design a human preservation tank. I decided to try something different to the usual cylindrical scifi glass tube design, and instead went with a 40s/50s automobile design language, not unlike that in Fallout. I have done a number of iterations, this is my third batch, and from here I plan to develop one (most likely B, or something new, if I do another batch, or edit them) into a more detailed 3/4 presentations. My main struggle at the moment is to figure out the design of the metal part at the front. I was also struggling with making it look less like a vehicle, and more like its actual purpose. For this I made attempts to have it resemble a bed. I would appreciate any critiques on the design. Thank you.
human preserv. design challenge thumbnails3
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Josh Sunga
Hey @Conan Connaughton! Forgive the late feedback- I'm sure the challenge is long over but I just saw this and had to do iterations just for fun. I think grounding the design to make it feel more stationary would help with the function issue. Other than that I wouldn't mess with the design all that much- I think the simple shapes are great. Since you were going to do more detailed presentations that would be the perfect opportunity to establish the human preservation function with details and maybe some vague environmental context. Anyway, I know this post is old now- but great work! I'd love to see the result!
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Conan Connaughton
Hi! Thank you Josh for the valuable feedback. And no worries about it being later, the feedbacks still just as valuable. I actually still didn't get to drawing the final 3/4 presented sketch, so that's perfect. I understand what you are talking about to ground the design, will definitely do that along with adding more functional details, in the final. Thanks again, I'll make sure to let you know when I finish it.
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Kristian Nee
Hey Conan, I have no critique on the execution of the design. The biggest thing I'd say is that all of them are pretty much identical. There's almost no difference between all 4 except the hood ornaments. What I'd say is to go crazy! We have an idea of how it looks in the first one, but I really feel like there's a lot of room to explore crazier shapes in the other 3 versions. For example, what would it look like with really big mufflers, or instead of the hood taking 2/3rds of the front, maybe it takes up 9/10ths, or maybe the cockpit takes most of the design. At this stage in your design it's time to play around with shape. See what works, and what's ridiculous. If you play around more I think you'd be surprised on how crazy you can go with shape before it's too much.
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Conan Connaughton
Apologies for the late reply. I see what you're talking about, the reason for this was that this design pass was primarily for figuring out the front part, as I had already resolved most of the other parts in previous passes. However now that you mention it I believe I might still have been holding back on exploring more extreme shapes. Thank you for mentioning that, It's a common habit I have that I need to be more conscious of.
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Radoslav Todorov
Shade it to make it more dimensional. But if you want you can leave it flat :)
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Conan Connaughton
Hi, thanks for the advice. I decided to leave it with flat colours, as these are currently only thumbnail sketches, so I don't want to spend too long on their presentation. I suppose I could try some quick airbrush on some of the curved forms, and perhaps some quick highlights on it.
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