First time doing proper shading in digital art
I've been trying to get into digital art as of recently and followed a long tutorial for Krita and digital art basics to help start out (3 hours long, I'm still not done with it). This is my first attempt doing this kind of stuff and I want to hear your thoughts. Sphere on the left is the first one I did, the one on the right is a copy of the first one but with an attempt to add some texture to it.
One idea to consider is how cast shadows have hard edges close to the object, and those cast shadow edges become soft/ diffuse/ blurry the farther away from the object. This is easy to see cast shadow edge changes if for example take a look when bright sunlight casts shadow of flower onto ground. I hope that helps.
Another suggestion, take it or leave it. However, you could maybe consider using the color picker and an air brush to smooth out your gradients a bit if you would like it to appear a bit less abrupt. Just a thought. keep up the good work! Learning digital can be a lot to handle if it's your first time.
Nicely done. I see in the second example you have a few stray marks. Do you know how to clip your shading layers to your base object, so you don't have to worry about going outside the lines? I'm not too familiar with Krita but good news they have official documentation on the subject. https://docs.krita.org/en/tutorials/clipping_masks_and_alpha_inheritance.html
Hello @c_moon nice to see you again,these are pretty good!I think the biggest problem I see,is what Dorian Iten call dirty light,where you make the half tone too dark.and also the little reflective light on the bottom is a bit too bright.(here's an overpainting if that helps) But anyway,not much problem other than that,please continue and post your progress here :D