Concept Art critique
2mo
Mariana Santos
Hello people! I recently remembered that I had purchased a character design & concept art class, so I started. Although he was more focused on the cartoonish character design, I continued taking the classes using my more realistic drawing. He explained more about the silhouette (which I had some advice from you guys on) and also the costume design. I'm still in doubt if the drawings I've done so far are good. For you to have a better understanding, I'll explain the character quickly: He is one of the main characters in my project. a 29-year-old man who lives in a remote village. He is a blacksmith and an ordinary villager who dreams of being someone important and seeing the world. My choice of silhouette was for the pose. I wanted a pose that emphasized sadness and shyness, but I had (I have, depending on your point of view) problems trying to draw the left arm (which is a mechanical arm), so I wanted suggestions for what to do in this case... I immersed myself in medieval costumes and did some tests with the silhouettes. I want something simple to emphasize its origin. As I already had some designs made by him, so I already had some idea of what I wanted.. Anyway, I accept all kinds of constructive criticism, tips and advice! I want to become a professional in this area.
1 Thumbnails Swordsman 01
2 SILHOUETTES 01
3 Primeira Passagem de Desenho Bladde
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Atharva Lotake
I really like that you are doing silhouette iterations of the character, but I think you are being a bit too held back with the iterations. Meaning you are not really exploring a lot of designs. I would highly recommend a video by Scott Flanders Titled 'This Exercise Will Change How You Sketch' https://www.youtube.com/watch?v=6cacOlKgZNQ Take a blank sheet of paper of in this case Digital Canvas and go crazy with the designs. NEVER EVER rush through the concepting stage. It is the most important step in the process of character design. I have made this mistake in the past and I really regret it. Trust me you don't want to end up in a situation where you finalize a bad design and realize it after you are done with the project. Also, your left arm doesn't look like a mechanical arm. Consider using some bold shapes for the metal and gear parts. I am noticing that you are not using any references or if you are using then you are not utilizing them properly. I have attached some references for the Mech arm but if you don't like them then it's totally fine but consider finding them on your own. Anyway, I would love to see more of this character, I think his description is pretty cool, lol. Keep up the Great work and have a wonderful day.
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Mariana Santos
Oh thank you so much for the references, but actually I was using something more like Fullmetal Alchemist Brotherhood, because I want something simpler. I took a lot of references and saved them to the computer, but I don't have them here now... I'm still learning about concept art and character design, and I'm not sure what iteration is.. I think the instructor of the classes I'm taking didn't explain about it (or if he explained it was in another way that I didn't get it...) I have a little (big big!) difficult with silhouettes, but I like to draw with it ^-^" Again, thank you very much, I'll post more about when my back stops hurting :'))
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Steve Lenze
Hey Mariana, These are cool, especially your silhouette sketches, they have a lot of personality. My only comment would be the left arm and hand. The arm is tucked behind the body, and the hand just peeks out at the hip. It would make for a more clear silhouette if you move that arm out so that everyone knows what it is. Hope that helps :)
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Mariana Santos
Thank you so much ^^ But that's the problem... I don't know what position to take :'D
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