Anatomy of the Human Body for ArtistsFigure Drawing FundamentalsPortrait Drawing FundamentalsArt of Caricature CourseStore Package Deals

Character Design Workflow – Concepting for 3D Games and Movies

May 7, 20200 Comments

Update: You can find all live streams included in the playlist in the video above or in the links below.

The first video of a really exciting collaboration between Proko and Pixologic, the makers of zBrush! We’re going to be simulating a workflow as a character designer creates concepts and passes those to a 3d sculptor to convert to a workable 3D asset. This is a real world example of how these artists work together to create assets for video games, film, toys, and collectibles.

So in this video, gaming industry veteran Scott Flanders will show you how professional artists take their concepts from their earliest ideas on paper, to final concept. Then we’ll pass those off to Joseph Drust from Pixologic, to bring them to life in 3D.
Pixologic will have 3 live streams with Joseph! Make sure to tune in to watch Joseph sculpt the Pixol Rangers in Zbrush! Links below.

Pixologic Live Streams:

Day 1
Day 2
Day 3
Bonus: 3D Printing

Watch ZBrushLIVE Streams

Follow Pixologic:

ZBrushCentral
Youtube
Instagram
Facebook

Follow Scott:

Instagram
Patreon

Scott’s Other Digital Painting Demo:

Digital Shape Carving with Scott Flanders

Filed in: Misc.Videos
Tagged with:

Leave a Reply

Back to Top

Since so many schools are closed I'm increasing the trial period to 30 days. It gives you access to plenty of lessons, assignments, demos and critiques to keep you occupied while you stay in. I'm also running a sale on all courses and model packs. Use Code "STAYIN" for 20% off at checkout.Start Free Trial
+ +