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Giovanni Céleste
•
5yr
added comment inWhat’s the “Remove from Classroom” button?
I had the exact same question.
It is a bit disturbing :
This is placed in the same part of the page of the video I am watching (the button concerns the course, not the video). I am not sure this is the right place to be.
The label says "remove to my classroom". Not sure what it did behind the scene (thanks to Ciaran for explaining it). I clicked, clicked again, and clicked again. Did it again a few times, but still confused.
I thought the button was something like a "check" button like you find on other learning platforms to gamify your progress (like a todo list=> achiever stuff)
Jim A
5yr
I agree with Giovanni that it seems to be in a prominent place for something which wouldn't be used much. Users are more likely to click out of curiosity.
I wonder if a better place to put the remove option would be under My Classroom > Courses. Maybe an Edit button would reveal 'Remove' buttons underneath each course if there was a space problem.
It's also greyed out which suggests it's not an active button. I clicked on it out of curiosity without knowing what it would do (or if it would do anything, since it didn't look active). I do like the way it changes into 'Add Course to Classroom' on clicking, that's useful, but I think the button should be moved to the page showing the list of my courses.
Ya that's something that's been on my mind. Not sure how to prevent people from abusing it. The reason this is even a question is because we have some gamification features that are currently hidden (need to test with real data before launching). As you use the site, you get points for most actions and possibly awarded with badges. If people can manually mark things as done, some will abuse it to try to get more badges. Students who are actually here to study and keep track of progress shouldn't have a worse experience just because some might abuse it. So I think we'll be able to figure it out. Just have to give it some thought.
Hi, concerning the gamification, I recommend to read Actionable Gamification : Beyond Points, Badges and Leaderboards from Yukai-Chou. You could review your thoughts from a different angle. His framework is easy to learn and use as a guideline.
https://yukaichou.com/gamification-examples/octalysis-complete-gamification-framework/
From my opinion, points and badges are irrelevant in a learning process (I learned from a lot of different resources). The sole time I found it fun was from Treehouse (web code learning) because it was designed like Pokemon badges, more like a collection to complete, than a real "progress check" (well, i am not sure that was what they intended, but anyway, it was just for cosmetics to me, no impact on my motivation or my proudness from achieving a course).
What I suggest, from my experience of Proko, is a more light tool, more like "Waow effect". There are some times (a lot, actually) when you finally understand from Proko courses "how to resolve" this problem you encountered (a lot) in your drawing process.
When it happened, I got a surge of wanting to send you a mail to thank you. The emotion from those times are real and deep (like you struggled since a long time, and finally you can breath...).
In resume:
a tool to "like" with a "waow" emoji (or something like that)
a tool to share your success (real success) when you finally master a difficulty (what you call Fiero in gamification, you can find more with the framework 4keys2fun of Nicole Lazzaro). Not a badge, more like a drawing you are proud of. You have these moments where you want to show people to recognize your progress)
maybe a collection of badges more like Pokemon badges (when you beat some mid-boss from different specialties, and with all the badges, you finally access the Final Arena, true recognition of real champions...).
Well, sorry for the long comment. Have fun ! ;)