I feel like maybe I didn't do this right. The drawing doesn't feel energetic and loose. I started with a lot of those lines, but somewhere along the way, I forgot and cleaned it up with an electric eraser. I'll make sure to take extra care with the other two level 1 drawings so that I just keep it loose and add a lot of energy in the lines. I have to make an effort to remind myself of what the point of the project is. However, I still like the end result. Any feedback is appreciated.
Hello, here's my latest artwork. I was sketching and overpainting character on Adobe Firefly-generated assets. I was using a photo of a girl for reference. I'm not convinced about her proper anatomy. When I was using the Skelly app it showed me that the ribcage should be longer and the belly shorter. I'm not sure about the foreshortening of her left arm (but it is visible in the photo reference).
Hey I'd like to point out the design of the anatomy. The whole figure is filled with the same design. All the fingers, digits of the abs, and even the deltoid and bicep have the same design. It creates a repetition that makes the drawing look unappealing to look at. Take a look at the left arm, both the deltoid and tricep have the same "C" curve design creating a snow man look when you really should be trying to make it look dynamic. I would suggest changing the apex of both the curves to make the arm look more dynamic. Addressing your repetitive design Stan has a great video on how to design interesting anatomy https://www.youtube.com/watch?v=1ldiiFoEiek. Look at this page from Michael Hampton's book. Notice the asymmetry and design of each curve, you won't find Michael repeating the same curve. The reason why asymmetry looks good is because it creates a pin ball effect with the eye, they eye flows from the deltoid to the tricep, then to the bicep, then to the lower forearm. Contrast that with a "snowman" design where it really doesn't look appealing at all; the eye isn't guided where to look. In my drawing, I placed the apex of the deltoid a bit lower and the apex of the tricep a bit higher to create a more appealing design. (Please excuse my terrible draftsmanship I just wanna show the idea, the deltoid is definitely too small but im too lazy to change it). Another thing you could work on is the shading. The highlights are there but it's hard to tell what's in shadow and what's in light. Clear core shadows and adding more halftones to transition to the highlights will fix this problem. Having said all this, I think your painting is solid. You really captured a dark broody mood which I love. The fog, scenery, and lighting really come together to create that mood.
Hello, I was recently drawing and did this artwork. I was using proko's reference photos, but not sure about the gesture (which is still quite new to me). I was tracing muscles and anatomy but the torso in the model twists and the left leg is leaning toward the viewer. Not sure if I did it correctly. Here's the image:
Hey Marek, Gesture is the rhythm of the body from head to toe. It tells us the "story" of the pose, or what is happening in the pose in a fluid way. There is no need to really worry about anatomy or details, just the flow of the body, what makes the pose beautiful. I did a quick sketch to show you how I would approach gesture in these poses. Notice how nothing is stiff or angular, Just flow :)
Hi Malek. It’s great that you took our advice and got straight to work. Well done on applying the feedback to your previous drawings too. I’m adding some specific feedback to Steve’s suggestions to try to help you understand gesture. Where @Steve Lenze is drawing a limb by using a shape, I am using just a line or an arrow, but it’s really the same idea. We are trying to create an abstraction of our figure. This sounds, well...abstract, but to clarify look at the right screen arm and let me know what you think is the right answer. keep up the good work.
Hey Marek, I like this idea of using these figure to practice drawing, they can be very informative. The problem is that if we fail to give the pose gesture, it will look stiff. That's why I would suggest you also sketch from movies, so that you can really feel what the figure is doing. For instance: your first figure is walking, so, all the weight would be on his right foot. That would drive the right hip up, adding a pinch on the right side where the torso bunches up with the hip. I did a quick sketch to show you some of the things that I think will help you as you go forward, I hope it helps :)
Hi Marek Nice work, I like how you got to put a face on the drawings and even come up with a sort of samurai character. I’ve been thinking of getting these figures to help me draw from imagination too. But the biggest problem I see when using these to draw is balance, as they are hold up by a support. I’m not sure if they would fall, it’s hard to tell. Here are some notes I made for you on shapes and symmetry. Let me know if it makes sense, and please ask if you have any doubts. I’m looking forward to seeing more of your work here.
Hello Marek! What course did you get if I may ask? You seem very keen to portray your figures almost exactly like the dolls, so much that it seems like your focusing too much on the contours and forgetting about the gesture. If you forget about the gesture, your figures may become stiff and “fly-swatted”. There’s a lot to unpack in order to make weighty, energetic and believable figures. For that, I can really recommend the Figure Drawing Fundamentals to begin with, there you’ll quickly understand the importance of great gesture and some pointers on how not to lose it while developing your drawing further. Keep at it! Don’t rush but be consistent with your practice, and take your time analyzing the course materials thoroughly and you’ll get there!
Hello, I'm quite new here, I've recently bought a course from Proko. For some time I've own a body kun dolls, male and female and today I've manged to put them to test. Here are my drawings and refrence photos. Let me know what do you think. Thanks