stinkbean
stinkbean
Earth
stinkbean
I guess this is about as far as Ill take this one. I wasn't happy with my cross hatching in black lines so opted for adding soft shadow shapes of slightly darker values. On to the next attempt. Comments and critiques welcome Thanks
WOTS1.7 finish
Write reply...
Drop images here to attach them to the message
stinkbean
Well here is a WIP update. There is still plenty of scrubbing to do on the overall linework and I intend to add some kind of cross hatching to bring up some dark values and give more shape to the clothing. I'm a bit distraught to see that the last concept picture I made in the original post looks closer to a completed piece than this one. To my eye at least. Part of the difficulty is in re-learning to draw on a tablet, but another holdup was my stubbornly not using enough reference. I continued to experiment with drawing slight variations of poses and eventually became so invested making adjustments to anatomy (not to say there aren't flaws) that I got too far away from the original pose. I intend on taking another go at this concept after finishing what I have so far. There are a few elements that I know I could improve on. And after looking at traditional Japanese wood block print art something is immediately apparent - anatomical incorrectness does not detract from these fantastic scenes. I am going to relax a bit on trying to "draw it the Marvel way" on my next attempt and be more considerate of the arrangement of the shapes and design of costumes.
WOTS1.7 test
wots concept3.2
KuniyasuUtagawaAct4LOC181518 56a0417d3df78cafdaa0b402
il 794xN.674155667 89oy
Write reply...
Drop images here to attach them to the message
stinkbean
I think you were pretty successful at establishing what's going on, I liked being able to follow the search without reading a thought bubble explaining what he's looking for. On the 1st page I think the middle panel is the strongest image for "where is that damn remote?" and it clarifies the entire page. The top two panels sitting on the couch are a bit harder to read whats happening with the character lifting up one pillow at a time. I understand exactly whats going on when I see him scanning the room with hands on hips. Perhaps the page could begin with the cushions overturned, like skipping over the initial stages of searching. Or maybe close ups of only his facial expression and his shoulders to indicate his arms are moving out of frame. Then the middle frame with the cushions overturned and him standing back in puzzlement. My reaction was mostly of amusement. What on earth would a beneath-the-couch-devil need a remote control for? The nostrils flared face on the 2nd page is my favorite. Nice work.
Write reply...
Drop images here to attach them to the message
Josh Sunga
Hey @stinkbean! I love the specs on this vehicle. Great concept- and I'm glad to see you're going at it traditionally. I basically did a lighting pass to organize the values as you mentioned. Obviously much easier to do digitally but I hope it helps!
Untitled 1
Write reply...
Drop images here to attach them to the message
stinkbean
That looks awesome, thank you!
Reply
stinkbean
The self restraint it took not to frantically draw a lemur duel wielding tec-9s.... maybe I should have just gone with my impulse.
My Submission
Proko Reference Bash 03
Proko Reference Bash 05
Proko Reference Bash 14
Write reply...
Drop images here to attach them to the message
stinkbean
I think the last sketch has a more interesting combination of forms, but is very imbalanced. Rather than drawing a background with objects in perspective, I would like to focus on the two characters faces and emphasize the swinging of the sword. What can I do to emphasize the swinging of the sword? I don't know what the word for them is, but "whoosh lines". The action of the sword strike should take place out of frame, as I want to focus the in-between realms of demons and mortals, but that leaves a sword just hanging in space. Or are these a bit too underdeveloped to comment on?
Write reply...
Drop images here to attach them to the message
stinkbean
Hey everyone! I'm trying to develop a more interesting piece from this drawing and develop some composition and design skills. I am looking for some feedback on a few sketches. The idea is of a swordsman being compelled by a female demon who whispers conspiratorially into his ear. The style I am interested in is what you would see in linoleum or wood block prints - well established shapes and planes with clear edges. I've been watching this fella on YT - Emil Salmins, as he carves big ass drawings onto linoleum and cuts each line out with tiny chisels and gouges. The carving process puts a certain constraint on the rendering style of this kind of work, clear shapes and bold lines. 1 - original drawing I am trying to elaborate upon Last two are pieces by Emil Salmins - https://www.emilssalmins.com/about
sheToltmeTo
wots concept
wots concept 2.5
wots concept3.2
0aaf76 664cd473aa7847ea918e605311917c4a~mv2
ea83120874b20827935bec92080bef06
stinkbean
Hello everyone! Here's the concept - a fishtank on wheels that you can drive across the bottom of the ocean, into a volcano, through a Garth Brooks concert, any hazardous environment imaginable. Inside is enough space to construct a small town. Basically the ultimate version of the RV from The Wild Thornberries. I need to improve on crosshatching and involving more dark values to define shapes. I am going to transfer to a piece of watercolor paper and try something I am more comfortable with. Any thoughts or suggestions appreciated. Thanks
mobile community
stinkbean
I like color, very fun :) The body language seems to say "cautious but interested". I feel like the eye's could be more expressive. A little more definition of eyelids could add more intrigue to the face?
Write reply...
Drop images here to attach them to the message
stinkbean
I inked this drawing with low expectations. Not sure what I'm doing here, just trying to bring my drawings to a more finished and presentable state. I always feel like a decent drawing where I have a good idea of where the major planes and forms are just gets mashed into obscurity when I try to fill big areas with value. Still had fun :) Criticism and suggestions welcome.
service
ServiceInked
Write reply...
Drop images here to attach them to the message
stinkbean
Great looking characters and definition of shapes. Could you explain what you did with the perspective planes in the 1st panel? Are you using 3 point perspective? I like that the ruins / structures in the background are tilted towards the hillside that the characters are standing on.
Write reply...
Drop images here to attach them to the message