Hello all. This is my design for a minotaur slave, called a Gatecrasher, forced to fight and mutated by a highly volatile crystal strapped to his body (a variation of peridot, the supposed crystal of intensity). I'd love to get it critiqued. Perspective is one of my weaker areas, so I made efforts to work foreshortening into the pose, but if you notice anything off, then I'd love (and hate) to hear about it. I've also attached a study of the character to show you his full body, though I did make some changes to the design in the final.
Character Design Critique - Yellow Apatite Warrior
Hello again, humans, I'm looking for your thoughts on this design. Description: I call him a Yellow Apatite Warrior, a human who uses neuronal enhancements provided by the crystals in his armour to gain strategic advantage. They allow his brain to process information more quickly and his body to react to future events before they occur. These guys would be clever, quick-thinking fighters who always have a plan in battle. Mostly, they'd act as leaders on the battlefield or elite guards, intimidating and calculating. I lack experience with armour designs, so that's definitely an area I'd be interested in learning about from you guys, but any other critique is welcome too.
Looking for some overall critiques on this piece, colour, lighting, gesture, line art, anything. I designed this character, a monk named Yunuen, for a friend. She was described as playful, empathetic, and easily distracted. Her favourite colour is red, and since she's a dog-person (i.e. colourblind), she mixes it up with green, so the red/green combo is intentional. One thing I struggled with was handling my shadows. Based on the ambient blue from the sky, cool shadows make sense, but they felt too dramatic, so I opted for warmer and brighter shadows as to keep the tone cheery. I'd appreciate any ideas on how to improve on the design.