shackman
shackman
Earth
shackman
The demon formerly known as Prince
demonPrince 006
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shackman
Week 5: Thriving in every environment Not one but two family visits and a lot of grandparenting made this week quite challenging, and I almost went down the road of self pity which leads to useless frustration… It is quite a mental challenge to stay focused, and unfortunately I stopped doing my gamification plan and also broke my ‘Draw from life’ streak. I spent an extra hour outside today painting the incredible autumn colors trying to catch up, only one painting behind now. Still didn’t produce a keeper, but the little successes within the paintings are slowly getting more. I tried to be an extra good student for draw a box and made a few practice rounds before doing the homeworks, so at least that went well. I finished lesson 2 which was a about texturing and tons of fun. I also finished another lesson of Polygon runway and did my own take on it. For that I learned to do a cool fire shader, and then sculpt the fire which felt quite magical. I expected a better reaction on social media but I do that every time…. I rest in the fact that everybody does that and one day I’ll blow everyone away. Next week I will try to do Yoga first thing in the morning (inspired by reading ‘Eat that frog’), unless I hit the gym in which case I will do it after the gym. I am not sure how to proceed with drawing/painting, I kinda abandoned the Schoolism course as I didn’t feel I was getting a lot out of it. Maybe I will just do draw a box and maybe a few inktober prompts. And of course the new Proko Challenge. Not a fan of the theme but I want to partake no matter what.
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renderPotman
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shackman
Week 4 Going strong! 6 days of plein air despite a storm, only caved in today after getting smacked by twigs yesterday. I got some watercolor pencils and took them out for a ride. While the overall result was a train wreck, a few cool things happened. The way they blend together while keeping some strokes, and adding lighter details within a big dark area is much easier. It is also a huge advantage to be able to draw while standing, should come in handy when it gets even colder. I still love splashing around with a palette, so I’ll just keep switching between those 2 mediums. And a bit of gouache, and oil sounds pretty cool too... This autumn might be really stunning with colors, thanks to a shitty ass summer whit lots of rain. My biggest problem is that my body is too weak for crazy long sessions. My neck, shoulder, back and wrist start hurting quickly, so I’ll have to work a lot more on that. I’ll use some gamification to motivate me. Everything related to boosting health and productivity gives points, which I can trade for watching movies/sport events and VR games. Not sure if I should put weed on there too. I did that last time and it was incredibly motivating, but once I had it everything went down the drain so I literally flushed it down the drain lol. Anyhow, I’ll just start and will post my results here. Attached is the blank sheet. This month my entry for the Proko Challenge didn’t make it in the video, which was quite sad because I’m a fan of Peter Han. Having him looking and commenting my work would have been epic. But it was a pretty weak piece and there were so many incredible entries that I didn’t feel like the misunderstood genius like I usually do. Lesson 2 of draw a box is way more interesting than the beginning, right now I’m doing what has become my favorite drawing exercise so far: Draw a sausage/potato, chop it into pieces and texture every piece, outside and inside, with a different material. It leads to drawing things like an orangutan haired croissants, very tasty! I’ve decided to do some tutorials on youtube again. I took some thinking time whether I should attempt to make a video game, but decided to focus on small VR experiments instead. That way I can do a Blender followed by a Unity tutorial, and by not making real games I won’t spent time on coding stuff like UI’s or balancing. Not that I couldn’t enjoy it, but my main focus right now is getting good at art. And landing a job for a VR company would be a lot more exciting than being the UI coder. My plan for next week is to finish draw a box lesson 2 and go the extra mile. I’m close to finishing a new Blender illustration based on the polygon runway tutorial (my space toilet flopped, barely any likes, did I mention I’m a misunderstood genius?). I also want to record a new tutorial, how to make a light saber in Blender and swing it around in Unity, add some effects, measure angle of impact etc. Resource highlights: Draftsmen did a plein air episode! Unfortunately I missed the chance to ask a question… Breath – The new science of a lost art. Very interesting book about the effects of good breathing. Seems to be one of the best ‘bang for your buck’ in what you can do for your body. It’s free and easy while having great benefits.
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planBlank
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shackman
Week 3 Finished the 250 Boxes and made quite a bit of progress. The battle with watercolor continues, I did one plein air painting every day. After watching the Marco Bucci video I added some grey markers and cheap paper to my arsenal to make a quick value study. This is an incredible exercise, even though I tend to forget about it during the actual painting. Just sitting there, thinking of simple shapes and values, and moving some trees around like a greed god for better compositional balance is a true eye opener. I still haven’t produced a decent painting, but I am having more of those moments were watercolor gives me a quick taste of what could be, then I do my next brush stroke and that curtain closes. After finishing a Polygon runway Blender tutorial I did my own take on it and fell flat on my face. Kinda frustrating how much I had forgotten, even though I went through it step by step and made sure to understand everything. And then everything I wanted to add proved to be quite frustrating. Adding a quick towel to the scene took an entire afternoon, also turned out Blender doesn’t render images. But I learned a great deal and incorporated some techniques I will use every time now. My twist is a space toilet. At least the toilet worked way better than expected. I lasted until Thursday with my attempt to not check any kind of news, stocks, social media etc. In hindsight I gained absolutely nothing by rekindling the habitual checking. This week I will try to go again until Sunday. Just now we had elections in my home country. I voted, I’m out. Watching the endless debates now is an utter waste of time. I will change things with my art, not with passive consumption. Resource highlights: Marco Bucci – How I Sketch Outdoors In My Sketchbook (youtube) Make a quick value study, put in the focal point first, crop things but not too much, greys are awesome, always think about warm and cool in relative terms (what is the coolest/warmest color on the canvas). Another exercise he mentioned was to go out and find a great scene, look at it and take notes why it has this impression on you. Go home and paint it from memory. I am determined to do that this week, sounds like the kind of exercise that has incredible value and no one does it because it demands high focus and seems to yield nothing but frustration, because the actual growth is happening much deeper and not on the canvas. Huberman lab - Science of learning (podcast episode) At first just put in a lot of repetitions, your brain needs the errors to stir towards the correct moves. Fits perfectly into the 250 box challenge. After a learning session do nothing. The brain will go through the motions in fast rewind and build neuro plasticity. I started doing 5-10 minute yoga poses after 2-3 hours of practicing. I probably won’t ever feel the consequence directly, but I trust in the science (actual brain plasticity after learning was increased by 50% with meditation). Even if it were bogus, I would meditate and stretch, that’s still a win. The science of rapid skill acquisition (book) A really good book about learning, gives a good summary about the different aspects. A good book to read as a refresher. Also talked about skill stacking, that was exactly what my confirmation bias needed ;-) The author even recommended to switch quite quickly between disciplines during a learning session. On a side note, I started looking for a mentor (digital painting, concept art, creature design). I start the search slow as I’m still working on drawing boxes, but thought I’d start looking early to find a good fit. That’s it for this week! Next week will be more plein air, that Marco Bucci draw from memory exercise, but also a bit more relaxing drawing, like painting photos of sexy women and cool animals etc.
spaceToilet
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shackman
Week 2 Feedbacks given: 3 Asked for feedback: 0 This week I’ve been doing a lot of Blender, working my way through a Polygun runway tutorial. I just finished following along, so now I’ll do my own version of the scene to incorporate what I’ve learned, I will post it next week. I started the 250 box challenge, which is a lot more than I thought. I try to do every single line with effort and intention, so each page of 5 boxes takes me 20 minutes on average. The exercise includes extending all the lines after each finished page to see your mistakes more clearly. For the first time I forgot to do a watercolor painting from life, so I did 2 the next day to not get into the habit of letting it slide here and there, which is the first step towards letting it die completely. This is where I am, nowhere near a painting a sane person would put on their wall, but way better than my first ones which looked like someone had punched a palette and then punched a piece of paper and trampled on it with muddy shoes. Despite poor results I feel like I’m making progress and enjoy it a lot. Watercolor feels like working with actual magic. Right now I’m more of a Terry Pratchett kind of wizard who constantly blows up his lab or accidentally turns his assistants into rodents, but with enough practice I will get there. I watched Marco Bucci’s recent live stream where he told his water color story. He did it almost every day for an entire summer, and ended up with a huge stack of bad paintings but a much deeper understanding of watercolor. Since I wrote about self reflection here last time, I figured I’d take a look at why I didn’t make it as a game developer. My mistakes, more or less in order of gravity, and how I try not to make them with art: 1. Starting and abandoning projects Finishing a painting is a lot faster than finishing a game. I should hold off a bit on my ideas for animated shorts though…. 2. Starting projects that are too big This is where I laid the ground work for abandoning projects. To avoid those mistakes, I added a column in my blender and painting ideas spread sheet for estimated time. I will force myself to start at the bottom. 3. Not enough of a structured approach. Also my biggest mistake in my drawing career so far. Which is why I now work my way through the fundamentals and write (and adjust) my overall plan. 4. Not enough feedback I tried hard to find other game developers to work with, joined endless projects etc. The problem was that the pros had no interest in working with some random, unaccomplished guy. I already have a schoolism study group where we critique each other, that helps a lot. Further more I’ve decided to ask for feedback here, and I will make sure to give even more feedback to others. 5. Started teaching too late At some point I made a youtube channel with game dev tutorials, which is a great way to learn. The problem with drawing is that anyone can see how badly I suck, so I can’t make tutorials yet. At least I can teach simple stuff in Blender, which I’m already doing. 6. Not enough tutorials/not being a good student I always wanted to work on my own stuff, and watch the tutorials ‘later’. While I watched hundreds of hours, I should have done more in the beginning. Even more important, I should have done more than just following along. I try to correct that now by first taking notes and then take the learned material and do things with it until they became ingrained. 7. Not taking my health and mind serious enough. Just do it ;-) Next week I want to finish the 250 box challenge, make a scene in Blender (a sci-fi toilet), and continue with Schoolism’s Story driven illustrations. I will also try to go one week without any kind of distractions. No news, crypto, stocks, reddit, facebook etc.
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shackman
There isn't really a focal point. Right now the biggest value contrast is where the trees meet the sky. In the second one it is also where you have the sharpest edges. Also the tree line and the top of the rocks are kinda uninteresting, just very uniform shapes. If you are okay with bending reality a bit, you could try to change the shapes a bit while keeping an overall balance. Like make the rock shapes a bit more interesting on the left, and only have trees on the right. And of course make the waterfall the main focal point, push the values, shapes and details there. Just a suggestion of course, some paintings work without a specific focal point.
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Pau Luna
Asked for help
Looking for feedback and critics. Thank you
DAY 14
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shackman
I'm a noob too but I'll try anyway ;-) It would help if you say what exactly you are looking to improve, and what you were aiming for with the drawing. If you were going for an elegant female, then the super bulging shoulders are doing the opposite. They would also be distracting on a male, it's pretty much impossible to have shoulders this big and upper arms this thin/undefined. Also I'd suggest to use less lines, be more confident (no matter the outcome) and try to give every line a purpose. The loosenes can come later
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shackman
(I'm not that good, take everything with a grain of salt) I think adding more values can help to push the forms a lot more. Kinda interesting to see that in your progress, in the first one the chin is blocky and masculine, but the shading then rounds it off. For example her upper lip is a tilted plane and becomes quite dark where it meets the lower lip. I think this is especially true for older people, so shading there could add to it. But of course the whole piece is pretty good as it is, if I had known how old she is by now I would have recognized her...
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shackman
Greetings! I am Shackman, a failed novelist who became a failed game developer and now I want to become a… really good artist! I used to be a poker player and publicly writing about your journey was really common because it encourages honest self reflection, motivation and tips from others, and the occasional friendly kick in the butt. It was also really cool to have those blogs all in one place and in a forum so there is high visibility and very little friction for discussions. I keep hearing about this thing for art journeys back in the days at conceptart.org, but that site is gone and I couldn’t find an alternative. Instead of whining I decided to take a shot at getting the ball rolling myself. I chose this site because there are a lot of artists here who are beginners/intermediates but dedicated enough to have a promising future ahead of them. I also trust in Stan and his team to keep this site alive and bustling. I asked in the suggestions forum if I can do that here and got the go ahead, I also asked for a category but there is of course no demand yet. I’ll do my best with this blog so it will motivate other to start their own thread, and maybe one day we get a category. Week 1: I have been drawing on and off for a few years now, but lack solid fundamentals. About 2 months ago I decided to go all in with art. I have made a challenge to draw from life every day. Currently at day 50 something. I use watercolor and paint mostly plein air for maximum frustration. So this week I want to do a few watercolor tutorials, Marco Bucci just uploaded one and there is a recent Gouache tutorial on the Proko channel. Besides that I’m doing the 250 Box Challenge for drawabox.com and some Blender tutorials. I use an app to track my progress, and split my time into equal parts of drawing tutorials, drawing for fun (podcasts listening allowed), Blender tutorials and Blender freestyling for fun (no podcasts though as that would just irritate me when trying to do things in Blender).
shackman
This one is called fruit bandits. I know monkeys are all cute and funny but not when your only option to feed your family is to take one of those dangerous fruit pilot jobs. I really enjoyed this challenge because it's so much fun to see what everyone else did out of the same references. Turns out making a lemur ride a grass hopper motorbike is the ldo solution...
fruit bandits
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Proko Reference Bash 20
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shackman
Since many people here are beginners/intermediate but also quite dedicated and will show pretty nice growth, it would be really cool to have a place where we share our progress. It could just be a subforum where every artists makes a thread and updates in there. Since this doesn't exist yet, is it okay if I start my own thread in the lounge forum? I would just post some art pieces, routines, strategies etc. Hopefully that will inspire a few others to do it as well, and maybe at some point it will be worth it to implement it? Greetings
shackman
Sandcastle Man! Protects creative endeavors of all kind, but mostly sandcastles...
sandcastleMan
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