Steve Lenze
Steve Lenze
Los Angeles
Professional artist from the animation industry. traditional 2D animation. storyboard. character design.
Steve Lenze
Hey Corey, I understand your frustration, portraits are pretty hard, if one thing is off, it doesn't look right. What I'm seeing is that you are starting with the Loomis method, but are not really using it throughout your drawing. You have to use all those guide lines to help you place all the features of the face correctly. I did a quick sketch of one of your reference pictures to show you what I mean. You'll notice that the Loomis head doesn't fit his head perfectly, that's because it's just an average. It is meant to help us get close, then make changes to get the likeness. I hope this helps, and keep drawing :)
asianhead
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Steve Lenze
Hey João, Your gestures are made up of flowing lines which shows the gesture but lacks dimension. They also are made up of lines that start and stop, meaning they lack gesture all the way through the pose. I took one of your gesture drawings and did a sketch over it that should show what I mean, I hope it helps :)
gesstureffer
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Steve Lenze
Hey Jason, This is a really hard angle to draw, especially without a lot of info in the reference. The photo is also distorted, causing the jaw and mouth to look larger. What I did was apply a Loomis head to the problem, and worked out the general structure of the head and features. Once I have the structure in place, I can then think about adding all the details and getting likeness. For example, you had problems with the nose, so, if you think of it as a 3D shape sitting on the face first, then you can add the details to make it look more like a nose. I did a sketch that I hope helps you, keep drawing :)
headtilt
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Steve Lenze
Hey Alfio, First, I'll say this is an improvement over the last portrait you painted. The edges between your values are softer and look more natural. Now some suggestions. I noticed that your drawing is not tilted the same as your reference. Look at the angle of the eyes, that always helps you to see what the tilt of the head is. It also looks like you are not evaluating the light/ shadow shapes in the reference quite right. It looks like you made up the shadows from your imagination instead of the reference. For example, look at the shadow you put on the side of the nose facing us, that shadow does not exist in the reference, it's actually a light shape. I did a quick and dirty paint over to show you some of what I mean. Look at the differences between it and yours, and you should see what I mean. I hope this helps you, and again, nice improvement :)
facepaint
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Sita Rabeling
Female hand, not too many lines, fingers elongated and gesture somewhat exaggerated. Well, I meant to try that. And here added also a hopefully better version of yesterday’s drawing of a foreshortened hand.
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Steve Lenze
Hey Sita, I like your hand drawings, nice gesture. In the first drawing, you used some lines that work against your perspective. Always try to use cross contour lines in the form of overlapping lines and wrinkles. They will help sell the idea of the perspective. I did a quick sketch I hope helps :)
hand
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Steve Lenze
Hey bycristian123, To begin with, you need to make sure your drawing is solid first before you worry too much about rendering. As far as the rendering is concerned, I would use graphite instead of charcoal, it's much easier to handle. When it comes to adding shadows and rendering, you have to remember that it all has to do with the light. The light direction in particular has a lot to do with how the shadows look. It also creates the separation between light and dark. When light hits the body it helps describe the form and the casting of shadows across other forms. Also, the farther the light travels, the weaker it gets, so everything is a little darker the farther away from the light. I did a quick sketch to show you what I mean, I hope it helps :)
light
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Crystal Blue  (she/her)
I watched the proko videos and did more practice. Please let me know how I did!
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Steve Lenze
Man, these are so much better! Keep up the practice :)
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Steve Lenze
Hey Dudts, I like your painting, it has nice gesture. The one thing I see is that your pose feels out of balance. Even though the body may be in motion, which would work, with the body covered in clothes and being obscured, it feels out of balance. I did a quick sketch to show you what I mean and what you could do to put the figure in balance. I hope this helps :)
balance
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Steve Lenze
Hey Mila, When it comes to reducing the body to shapes, it's best to use simple shapes such as tubes, spheres and boxes. It makes it easier to make the body look 3 dimensional, and show perspective. I did a quick sketch to show you what I mean, I hope it helps :)
shapes
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Steve Lenze
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Lainy
I realize the sketch was to light AND far so here is the sketch up close 😂
example
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Steve Lenze
Hey Lainy, I like this drawing, it has a lot of mood. I did a sketch to show you what I think you can work on with this drawing. It is mostly about the lack of having all the features at the same angles. I hope this helps :)
headddd
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Steve Lenze
Hey Marcus, No need to be scared, your stuff looks pretty cool. I think the compositions are pretty good, but could use some perspective. In the first one, the fog looks the same in the distance as it does in the foreground. In the second one, the background is just as sharp as the foreground, this causes the background to come forward and kill the feeling of depth. If you are confused about what I'm talking about, look up "atmospheric perspective" that is the term for what I am talking about. Welcome, and keep posting :)
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Steve Lenze
Nice painting Juan, I really like it. I agree with @Christopher Beaven about the composition. Maybe a little room for the brown horse, and all the little horses above his head all look the same size and kind of look like a horse hat. I did a little sketch, I hope it helps :)
horses
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Steve Lenze
Hey Chrystal, Good job working on the Loomis head. The thing I notice the most is that your lines do not wrap around the shape of the head. The skull is a 3D shape, so make sure you wrap the lines around it. I did a quick sketch to show you what I mean :)
loomisss
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Steve Lenze
Hey Anubhav Saini, I took the perspective you have for the room, and set the figure in that perspective. I'm not sure what you have the figure doing, so I just had him walk into the room. The biggest change I made is to show more of the floor, having the figure walk on the bottom of the panel doesn't look right. I hope this helps :)
dude
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Steve Lenze
Hey W.I.M.U, This is a pretty good drawing, and the likeness is almost there. I think what helped you is that you chose great reference. Everyone should use reference like this, simple, one light source. What I did was show you in a quick sketch what I see in your drawing compared to the reference. As you see, the problem you are having is that your angles are different from the angles in the reference. These angles are super important, they help us line things up and make them more accurate. Comparing angles and distances between elements in our drawing is crucial to getting things right. As you see in the little sketch I did, I always draw with straight lines, it's way easier to be accurate. I hope this helps you in your future drawings :)
angles
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Steve Lenze
Hey Leanrdo, I like your painting, and the separation of dark and light works really well. The things I noticed had more to do with perspective and design. To start with, the flowers and rocks around the character are too uniform and evenly spaced. The flowers also look like they are just popping out of the ground without any leaves or foliage. Everything on the ground feels too separated and not enough of them are overlapping, loosing depth. The other issue is the sheep, they are out of perspective. They do not look the right size in comparison with the stone henge rocks. They look way too big and out of proportion. As far as the figure, I think she looks fine, but she lacks some gesture that could make her look a little more interesting. I did a quick sketch to show you about the perspective and the character, I hope it helps :)
wand
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Steve Lenze
Hey Nils, I like your idea for the drawing, and in general, it's a good. One of the things I noticed is that your portrait of your girlfriend is close, but the reason it lacks likeness, is because the angles and relationships of the features are off. Having the features in the right place is not all there is to likeness, how they relate to each other is also real important. You will notice in my comparison that your features are all at different angles from each other. The nose is also crooked and too wide. I hope this helps :)
cathead
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Steve Lenze
Hey palyo, Good job working on a portrait, they can be tough. What I did is a quick sketch to show you how to build the portrait using the Loomis head. As you can see, the features tend to line up with the proportions of the Loomis structure. If you see that something doesn't line up, it helps you figure out how much to deviate from it. I hope this helps with your future portraits :)
headdd
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Steve Lenze
Hey Tuna, I think one problem is that your drawing has no gesture. From the head to the crotch is a straight line and it makes the whole thing look stiff. The reference shows her weight on her right leg causing that hip to push out, this gives the pose more gesture and flow. I did a quick sketch to show you what I mean, I hope it helps :)
gomez
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