Hi @Matthew Rawles, I think what you may be struggling with at the moment is your separation of values. Right now, your values for your lights and your values for your darks are very close together, pretty much right next to each other on the gray scale. Because of this, you are losing the believability of light on your image. I think it may be a good idea to try to nail down the values of your image in grey scale first before heading into color. Since you're working digitally, there are quite a few tools to help you nail down those colors after you establish your portrait in greyscale. Hope this helps! Let me know if there is anything that I can clear up for you
I did a quick portrait study and I wanted some critiques on how the shading looks. Im trying to keep it from getting muddy. I tried to stick with hard brushes. I want to know if headed in the right direction before i take it further. Any feedback is appreciated. Thanks
One thing to consider (not exactly perspective) is the height of the sidewalk at the edge of the road. Also remember as other people have said that in one point perspective lines that aren't going towards the horizon are vertical or horizontal (with a cube).
Hi Matthew! The first thing about perspective is about camera placement. For normal practice, I recommend you using normal standing human eye level, which is somewhere around 1.6-1.7m high, approximation is enough. This image you posted looks like a common thing where you established a horizon, and you want to place everything on the "ground side" of it, leading to a weird mid-air viewpoint. The establish of this height is important, which will immediately dictate how your image will look like. In this case, if you have an eye level of 1.6m, then everything that's 1.6m high will stay perfectly on the horizon. so, you can draw any line from the horizon down to a point, and say that height is 1.6m, and then you can extrapolate from there.
I really like the detail you put in! Though at first glance it looks like the buildings and lights are slanted inwards. Drawing box in one point perspective means that you can see an entire plane with no foreshortening. This means that the planes facing you (or the camera) have 90 degree angles. The lines of these planes (the ones that don’t converge towards the vanishing point) should either be perpendicular or parallel to the horizon line. The line going up and down should be perpendicular and the horizontal lines are parallel. I tried drawing a diagram under your drawing to give a visual for the horizontal lines. As for the vertical lines, I think they’re perpendicular to the horizon line because there isn’t a vanishing point under or over the horizon line (kinda like the difference between 2 and 3 points perspective). Hopefully this will be of some help! ps I love all the details especially the little sewer!
Hey Matthew, Nice job on the box shapes, they have a lot of dimension. There is a way to make the rounded shapes look more 3D. If you add a core shadow and reflected light, it will really give it a round feeling. I took a couple of your shapes and did a paint over to show you what I mean. Also, when you move through the darker and lighter colors in your rendering of the form, make sure you color shift instead of just adding black or white, this will make your colors look alive. you'll notice on your green shape how I kept adding yellow as I moved more into the light. I hope this helps :)
It really depends on what style you are going for. When I do digital painting I never use air brushes or soft brushes. I paint with a hard brush and mimic how I would paint traditionally. Experiment with different options and find what works best for you. Looking good so far.