Joy Nigam
Bhopal, India
20 Year old, wanting to get into concept art field. Games are my passion and I want to create something people would love to mesmerise.
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Joy Nigam
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4yr
added comment inLightbox 2021 Portfolio Reviews
Asked for help
I am a 20 year old artist from a third world country. Being an artist isn't seen as much of a profession here and I want to get to a better place as soon as possible. I want to get better at my current art and I am willing to put in very hard work into it. Please give me a few tips on which fundamentals do need to fix immediately, and which ones can I fix overtime:
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4yr
Hi Joy,
Thanks for posting! I can already see the hard work you've been putting into your art. It's paying off!
I like the direct nature of your question. I think I can take that on: The fundamental that most needs work is gesture. These poses appear quite stiff, which is a bit of a shame because the color and rendering are for the most part upbeat and fun. Gesture - or the pose itself - is maybe the most fundamental of all things when doing character art, and what I'm seeing here feels like parts of the body being posed without regard to how other parts of the body react in tandem. For example, the cowboy/pirate guy sitting cross-legged under the lamplight. The way that leg is bending looks very uncomfortable. It looks more like you forced the leg to be there, rather than breaking down how the body has to move to achieve that pose. Because gesture (IMO) is even more fundamental than anatomy, if the gesture is off, you then can't add the correct anatomy to it. Another example of that is the pink-haired girl seen from the back view. Her head does not connect properly to her neck in that image (I can still tell, even though the neck itself is hidden,) but it's not an anatomy problem: it's a gesture problem first.
I think the best thing you can do right now is grab a pencil, or pen, and a sketchbook (an electronic device will work too), and go outside, find the nearest bench, and sketch people going about their day! Real life is full of so many varied gestures, and because the people are on the move, you will be forced to really think about how you can visualize someone's pose after they've passed by, and how you can jot down the appropriate marks to capture it. It's different than working from photo ref, because it engages your brain more. With a photo, the information is always there, stagnant, available at any time. From life, you have to develop a system of priority that you can reliably use when catching the briefest glimpse of somebody. That type of stuff really has helped me, along with many, many students I've seen develop over the years. Give it a try!
As for what you can fix over time: I think your staging/composition is already looking fun, but the more you do, the more you'll get more subtle with your design elements, and how everything in the frame interacts to deliver the story. Think of composition as how you bring together every single other fundamental. So, in a way, the more you improve things like gesture, the more composition will reveal itself to you. This, though, can definitely develop over time, whereas with gesture I think there are things to do that'll help improve your stuff immediately!
Good luck!
Marco