Jared DiPietro
Jared DiPietro
Windsor, Ontario
Freelance Illustrator and Graphic Designer
Jared DiPietro
TLDR: Looking for feedback, any glaring mistakes, suggestions for background, additional clotheslines and/or falling clothes - yes/no? Update: Almost there! Normally I do my roughs digitally and then print them out to finish with traditional pencils, but I decided to challenge myself and get the whole thing done digitally (Even after a few years of having a surface, I still find that I draw many things more quickly on paper). At this point I'm mostly cleaning up, finishing up a few details (Like putting in her web for the first panel) and trying to figure out what to do with the background. Originally I was just going to put another building, but I'm not a huge fan of how that's looking. I also worry that a whole cityscape background will have too many elements that cut into the action in the foreground. Right now I'm tempted to leave it blank, but that's probably just me wanting to be finished. Any suggestions on this front would be appreciated. I'm also considering adding some more clotheslines, either into the foreground or further back, but I wonder if this would be too distracting/too busy. Similarly, I was thinking about having some clothes falling through the air but the same concerns pop up. Also, if anything stands out to you I'm open to any critiques as well. Not sure how much more I'm going to go back into this, but I always want to learn more for future projects (Who am I kidding, if you point something out there's a good chance I won't be able to resist fixing it). Thanks everyone!
Spider Gwen WIP TestBG
Spider Gwen WIP WhiteBG
Write reply...
Drop images here to attach them to the message
Jared DiPietro
Hey Terrence, I really enjoy these designs. I think that my favourite just by feel would be the center one of Alex. That hair + face shape is just fantastic. What pops into my mind is that he'd be completely at home in my favourite video game series, The Legend of Zelda. As for which designs work for those personalities. My personal pick for Alex is still the center one. I think that the smooth gentle curves make him seem really kind and inviting. The one on the left would be my second choice, it just doesn't seem as unique/interesting as the center. I'm not sure whether you were planning to keep the pairs together (center Alex with center Georgie), in which case I would still go with the middle ones, or if you wanted to mix and match. For Georgie, I'm leaning towards either the center one or the one on the right. I think they are both just more interesting than the one on the left even though it still captures the character pretty well. I think the one on the very right gives you an interesting visual contrast between the brothers that coincides with the difference in their personalities. But the middle one also works for the character if you want them to look more alike. Additionally, my gut reaction is that the middle one looks slightly more naive, while the one on the right captures the wild aspect better. I hope some of these thoughts prove helpful. Just the designs alone make me want to read the story and learn more about these characters. I'm excited to see the final product!
Write reply...
Drop images here to attach them to the message
Jared DiPietro
For books in general, I've always preferred physical. I'm much more likely to casually thumb through a physical art book (for example, when eating or relaxing in the evening), than a digital book. Some of it is probably because I already spend so much time at a computer/on my phone, it's just nice to get away. I also use my computer to display all of my reference/inspiration images when working (plus usually a tab or two open from the Proko anatomy course) so having physical books keeps my screen from getting too crowded.
Write reply...
Drop images here to attach them to the message
Jared DiPietro
Hello David Finch, thank you for the stream. It's fitting that you are drawing Stan and Marshall, as one thing they often talk about is art mentors. When Jason Fabok spoke at my highschool he told us about how he got connected with you and then you "re-taught" him how to draw for comic books. I was wondering if you could share that story from your perspective. Especially what it was about his art and/or personality/character that ultimately led you to teach him.
Write reply...
Drop images here to attach them to the message
Jared DiPietro
Hello Mac, I really like what you've got going on here. I can already tell it's going to be a lovely finished piece. I'll start with what you've already got on the page. The rabbit leaping on the left. I understand why we can't see a lot of the head, but it still looks like a rabbit without a head. Which seems kind outlandish in such an innocent painting. I'm no expert on rabbit anatomy, but just by looking at the other rabbits it seems like there should be a bit more head showing above the front right leg. The other option, of course, is to change the pose/gesture to a position where the head is less hidden. In a similar vein, the rabbit under her arm seems a little odd. I see the ear extending down but, again judging from the other rabbits, it seems like it should extend past her arm. Also, right now with just the eye he looks a little devious like a snake. Perhaps showing just a little bit more of the head, with either an indication for the nose or the insertion of the ears will help. Lastly, the rabbit on the bottom right. You did a wonderful job with the gesture. I think that he's my favourite. The only thing I would say is that his left ear seems to point off into nothing. You could try having it point back slightly at the end, like a very small s curve. Or introduce more elements that it points to and have those objects bring us back towards the girl. On the subject of ears, you could try playing with the bottom rabbit's. Right now they seem kind of straight and stiff for a pose with so much movement. Maybe have the flow back with the movement, or have them gently curve forward so they at least harmonize with the gesture of her leg and the flowers. These are just some fun thoughts I had that you may want to try out. Right now it seems like there is a clear divide between the rabbits and butterflies. You do have the flowers both at the top and bottom, which is a nice touch that helps tie things together. It may be nice to have a butterfly or two also flying down around the rabbits. Something else you may consider is adding in a third animal. To me, three is where things start to feel like there is some variety. I'm definitely getting some Snow White/Disney Princess vibes, maybe some small birds or a deer approaching. That's all I've got for now. I hope you find some of my thoughts helpful. Or that they at least spark some of your own ideas for the piece. Looking forward to seeing the finished product!
Write reply...
Drop images here to attach them to the message
Jared DiPietro
Hey D Sirus, awesome work you got here! I really enjoy the pose of the titan. So much so I decided to sketch it out while on a phone call this afternoon. I'm sure I made plenty of mistakes but it was a fun exercise! I like the gesture of yours a lot more, especially the pinch in the stomach where he bends. As for critiques, you've done a great job with the gesture, perspective and anatomy. There are just a few small things that stood out to me. For Hanami, I think that the forearm could be a little longer. I tried placing some 3D Models/action figures in a similar perspective and it seems that at that angle the hand usually ends up somewhere around the knee. For the Armoured Titan, the main thing I noticed was position of his left (On the right of the picture) triceps. Your insertions and origins all look pretty good, but you need to keep in mind how they muscles stretch and squeeze during movements. With a bent elbow like that the triceps should be stretched so that it's peak from this angle is almost at the center of the upper arm. I included some examples of Bodybuilder Frank Zane, it's not the perfect angle but should give a good idea of how the shape of the triceps changes. For his right arm, at that angle I think there should be more of the triceps/bicep brachialis popping out the lateral side, and maybe a little less on the medial side. The insertion of the bicep may need to move medially slightly, but I'd see how it looks after adjusted the triceps/bicep brachialis. As a last note on the muscle movement, both biceps seem a little soft/noodle-ly. Since they are partly contracted it's a great opportunity give them some structure with some straights, especially around where the tendons would be. I love a lot of your shapes for the muscles, especially the deltoids. If you added a few more areas of tension/structure it would give you a real nice balance. Other areas this could be applied are to the box of the wrists, and the knees. I can tell that you were thinking about the forms of the knees, but I would recommend emphasizing the boxy forms perhaps a little more than you would realistically see. Particularly on the lateral side of the knee coming towards us, the lateral epicondyle, knee cap and lateral condyle all provide opportunity for emphasizing that structure and boxiness. My last comment on the leg, is to be careful not to lose the gesture on the outside of the quad. There should be a nice straight from the IT band near the knee, and then a gentle curve from the Vastus Lateralis. I've included an example of some knees and roughly highlighted the areas that I'm talking about. I can't comment too much on this, but it seems that his right hand is bent a little too far toward us. I know the hand, or at least my hand, can't move near as far towards the radialis as it can towards the ulna. I want to end with some praise, because I really do think you did a fantastic job. I really like the shading and core shadows on Armoured Titan, and the perspective of Hanami is super solid. I can b e a bit wordy at a times, but I hope that my thoughts prove helpful. Don't take them as gospel, but rather consider them, analyze and come to your own conclusions. I'm excited to see what you do next! I imagine Todo would be a fun one for anatomy.
Mind in Bodybuilding Cover
Zane tricep pose 1024x648
20210523 190759
Knees
20210523 193639
Write reply...
Drop images here to attach them to the message
Jared DiPietro
Sometimes I see a topic while browsing where I want to respond or give feedback, but I don't have the time/resources to do it right away. So far, I've been using the "Get Notifications of Replies" to help remind me to respond to that topic. There are two issues with that: A: If it somehow gets no other replies there is the possibility that I may forget it B: It may get a ton of replies and blow up my notifications. I think this option would also be helpful for saving topics where there were good discussions or lots of helpful tips. That way you can simply browse your "Favourites" tab instead of scrolling down through your posts or the forum section until you find it again.
Jared DiPietro
First, let me give an example and explain my reasoning. I would like to have an album dedicated to my finished pieces, but then I would also like to have individual albums for projects where I can include reference, process photos/iterations/adjustments along with the finished piece. That way when I'm asking for critiques on particularly pieces other members can go to that projects album. While on the flip side, members who just want to check out my body of work can look at the finished pieces. Additionally I could have albums dedicated to specific mediums, classes, etc. As of right now, I think you could just post specific images twice, but that seems like it would just take up a lot of necessary space. I think this is more of a quality of life request. Especially as people's volume of work grows, having organizational tools like this will make it easier for teachers/critics to go In and quickly get a read on the students style, habits, process, etc.
Dan B
I've been thinking more on this and it poses a good question for this site. Is there desire from the Proko crew for this site to provide functionality like ArtStation/DeviantArt where users can browse portfolios and showcase posted artwork, or will it remain learning-focused only (it's not referred to on the roadmap currently)? I ask because if Proko expands into the gallery 'showcasing' features, that would be exciting and I'd look forward to doing that building out of the community and instructors providing good critique (instead of just posts with "oh wow, so awesome" as Artstation etc tend to go). If not, are we encouraged to mostly post course related work, or should we have functionality to link off to Artstation/Instagram/Flickr/DeviantArt, etc? I'd much prefer the former :) I'm trying to think how that also integrates into the learning and community experience and have a few ideas: - Galleries/portfolios are gouped by courses - Galleries/portfolios are gouped by community groups (either pre-defined or user created) - Each user has a 'Public' album where they can post art to show in the 'showcase' main gallery - Galleries/portfolios grouped by media - Galleries/portfolios grouped by experience level It might make sense for this site to be somewhat restrictive with it to maintain the learning, critique and interaction angle rather than self-promotion, which I think would also be better, leave the self-promotion and advertising to the other sites. This might also have the advantage of better tying critique-request posts to user's profiles and area of focus, but maybe not.
Write reply...
Drop images here to attach them to the message
Jared DiPietro
I agree with a lot of what you said here. I think they have to be careful to maintain a distinction between themselves and other webhosting/gallery sites. Not just to maintain the community, but so that people who come to the site for the first time don't dismiss it thinking that they already have an ArtStation/DeviantArt account. At the moment, it's rather interesting twist on other art communities. Here there are moments where I may simply be discussing a topic with someone (such as yourself) and then go check out their artwork. While on other sites whether you engage with artists is largely decided by whether their art caught your eye or not within the sea of new posts. Right now my interest fellow travelers on this site is determined as much by their engagement in the community, goals and willingness to learn as it is by my thoughts on the art they have shared.
Reply
Jared DiPietro
Hey Nathan, like the others have said, this is fantastic work! You've definitely gotten the likeness. I believe that the fact that you've got things so close is what's making it so difficult to see what's off. On my initial review, it seemed that the eyes may be a little large and/or slightly out of position. Particularly her right eye (on the left side of the image) My second observation was that something may be off with the angle/position of the nose bridge where it meets the eyebrows. As I mentioned though, it's so close so I wanted to be sure. I quickly popped it into infinite painter on my phone to do some one to one comparisons. One of the things I love about digital is how easy it makes it to compare your pieces to the originals with layers. In the first image I did a rough trace of the original photograph and fit your painting inside the head. You pretty much nailed the proportions of the overall skull so well done! Some of the things that stand out are that there is indeed something off with the eyes (and the irises) and nose bridge. Additionally I realized that the tip of the nose was a little off as well. Other things that could possibly be the culprit for it looking off are that the shoulder is lower, and the space from the edge of the arm to the seem has been shrunk. That last possibly major contributor is that the hair doesn't quite go high enough. There are a few other minor areas such as her left brow, her neck and the shape of shirt above where the scarf overlaps. I made a quick, rather messy adjusted image with the liquify tool, and included some side by sides for comparison. I may have missed some things but hopefully this helps you to nail down what was "off" about it. I've recently been grinding out head studies and they can be a real pain to get "perfect." Probably because we see them so often that we're very attuned to noticing when something is not quite right. Once again though, awesome job I can't stress this enough. It may seem like I listed a lot, but for every one of those there were ten that you crushed! Keep up the great work!
Nathan Hayley Comparison Outline
Nathan Hayley Comparison Adjusted
Nathan Hayley SideBySide 1
Nathan Hayley SideBySide 2
Write reply...
Drop images here to attach them to the message
Jared DiPietro
Hello Konstantinos! I've never made the jump into Gundam, but I'm a fan of all giant robots and love their designs. Possibly my first drawing book ever was "You Can Draw Transformers." By and large, I think that it covers many topics that would be helpful for constructing your Gundams. I will admit it's a pretty basic book. At the very least, it's a fun book to flip through and see cool robots. I'll see if I can share some images from it tomorrow.
Write reply...
Drop images here to attach them to the message
Jared DiPietro
I was thinking about this the other day as well. It would be really cool to be able to browse what people are putting out there, without having to go through all the different forum sections. Not to mention, if people are just posting things to their profiles we'll only find out about them if we are already there. I wondered if they had left it out intentionally because they thought that it might take away from the community feel there were going for, or at least they weren't sure how it would affect it. Currently, the different forums feel almost like classrooms and help to foster lots of discussion. Perhaps they wanted to focus on this niche before expanding with features that other platforms (Artstation, Deviantart, Instagram, etc) already have covered. That's all speculation though, it may have just not been a priority. Personally, though I like the idea. Especially the part about leaving out filters/popularity so that everyone has a chance to be seen. That seems more in line with the school/classroom feel; like Art lining the hallway.
Write reply...
Drop images here to attach them to the message
Jared DiPietro
Hey Stan, so far I'm really enjoying Proko 2.0 and interacting with all the great artists here! Big thanks to you and the rest of the team. Congratulations on a successful launch! I have a question in regards to the roadmap and user suggestions. Will you be adding in widely requested features as they arise while simultaneously working through the roadmap? Or does everything on the roadmap have to be finished before you add anything else? I'm going to take a wild guess that the answer is "it depends" but I'd love to here the official word from you. Thanks again!
Write reply...
Drop images here to attach them to the message
Yiming Wu
This is looking interesting:D If I must say anything to improve, I guess it would be to tilt the centre panel (background?) a bit, with the character falling kinda in an angle against the background still, and move your viewpoint slight off-centre in the street? that way it will look more dynamic because the shot isn't quite long-focal length so there can be some more this kind of stretching going on there. Your character's already got great poses imo, if the architecture follows up with some dynamics, that would be awesome!
Write reply...
Drop images here to attach them to the message
Jared DiPietro
Thank you. That's a fun idea. Are you saying something sort of like this?
Spider Gwen TiltLeft
Spider Gwen TiltRight
Reply
Jared DiPietro
Awesome stuff here, Dante! You're anatomy and forms look very solid. You're also capturing the action very well, the only thing I could suggest is to try capture even more of the energy . When I'm playing around with poses I like to keep pushing them until they "break" and then take one of the two before that. You might find that you like the way that you've already done the poses best (They are very well done) but you might find something you like even better! One of the first images that comes to mind is Batman punching Superman in Batman: Hush drawn by Jim Lee (First image below www.instagram.com/jimlee ) If you look closely at Batman, his waist and chest are twisted so far to the point of anatomical error. Now this is certainly an extreme, and depending on your style you may not want to take it this far, but it does make for a powerful image. Another thing to note are the directions of the line of actions (LoA) for each figure. This is a trend I see in a lot of comic action shots, I've highlighted them in the shots below (Ed McGuinness www.instagram.com/edmcguinness John Romita Jr. www.twitter.com/therealjrjr1 & Ryan Ottley www.instagram.com/ryanottley respectively) The two lines curve away from each other; JRJR's piece has a particular powerful bend. If you follow from the beginning of the line, it's like they started to approach each other and then veered off. Which pretty accurately reflects what happened if you think about it. Sometimes the LoA's interact differently, there are many more examples, but I think that this was the best one to highlight for the pieces that you have here. You already have a little of it in some of your pieces, but try taking it further. In your first image, the way you've bent Bizzaro's body has his LoA converging with Superman's (See example below). One possible course of action would be to bend his torso and turn his head a little more so that it fits a line a little more like this (See second example). On the topic of heads, one thing I see a lot is having the head snap backwards (or two the side) and sort of dragging the body behind it. You have this in a lot of your shots (pretty much all of them), but again, just try taking it a little further. A big part of communicating the energy in these shots is thinking about how the force and momentum moves through the body, which can change depending on where and how they were hit. Before I forget, the green lines on the first two images are just to show the alternating rhythms on the figure and how that adds to the energy. Push the curves and twists, pack that energy in and see what comes out. It's pretty clear that you know a lot of this stuff already, I'm sure very little of it was new to you. I hope that some of it proves useful, or sparks some new thoughts/insights for your projects going forward. Fantastic work, excited to see more!
BatmanVSuperman Jim Lee
Superman Punch Ed McGuinness
Superman Punch JRJR
Invincible Ryan Ottley
Dante Navarro Feedback Before
Dante Navarro Feedback
Write reply...
Drop images here to attach them to the message
Steve Reaume
Just discovering Proko 2.0 and I'm pretty excited, so I wanted to put up some of my work. I've always been interested in character design and I'm eager to learn all I can. Critique is always welcome. These four are some of my entries for the character design challenge, and I'm hoping to get into some of these Proko challenges too!
DinoRider FixedLogo
CDC FoxSubmission EDIT
CDC Sentinel v2
UshiOni
Write reply...
Drop images here to attach them to the message
Jared DiPietro
Cool stuff man! Though have you ever considered adding some more fire?
Reply
Gannon Beck
Cool Layout, Jared! This might be a preference thing, so feel free to ignore, but It might be helpful to take the top panel and make sure it doesn't overlap the buildings on the side. Maybe have it floating between the buildings. That way the buildings can lead off the page unobstructed and will enhance the effect of the fall that you've got going. Nice work!
Write reply...
Drop images here to attach them to the message
Jared DiPietro
Thanks, Gannon! That's a cool idea, I'll definitely give it a shot!! I've got everything nicely sorted into layers so it will be no problem to play around with.
Reply
Jared DiPietro
Hello Andrew! That's some great work you got there. I am already intrigued by the concept and the story behind this rugged fellow. I'm excited to see more, and hopefully some of my thoughts here can help you to achieve your vision. It would be great to see your process to gain a better understanding of how you go about building your figures, but for now I will just share what I've gathered from viewing your finished pieces. It's true that the first page doesn't have quite as much life as the others. I would agree with your assessment that it probably comes down to the fact that you did not do as much underlying work as the others. I think that the others have more life, not just because of the action demanded by the scene, but due to the fact that it forced you to consider the rhythms and forms/perspective. You have a very cool graphic style. I am a big fan of strong lights and darks. One difficulty when approaching pieces with little or no hatching/crosshatching, is that your shapes/lines have to be very good at defining the form and structure. In the last two pages you do a great job at wrapping the details (especially his belts) shadows around the forms to give us a sense of form. I notice you have a little bit of this with the top belt in the first image, but I would try pushing it a little more plus making sure the lower belts follow suit. With really thin ellipses nailing the edges where they turn away from us is really important. Additionally, his tree limbs offer great opportunities to create lines/texture that helps to define the form. Have some creases that curve along the pecs, or go around the circumference of the arm, instead of just vertically, could really help to define those forms. Or instead of creases, you could add some vines circling the form. As it is, that arm especially seems a little flat. It's also kind of just an oval shape, giving a bit of that snowball effect. I would suggest pushing some of the rhythms you'd find in a regular arm. I've attached a couple examples below (Arm Rhythms from Luis Escobar www.twitter.com/Luis_E_Escobar) As for the colour piece, you've got him in a pretty static pose. Barring changing that, it's helpful to push the natural rhythms as much as you can, in addition to some of the points I stated about. With the flat colour, the lines are going to have to do a lot of work to communicate the form and perspective. Even with a straight on shot you should be conscious of the horizon line and how things change in perspective. One quick change I'd make is with the feet. Very rarely will the feet appear perfectly flat, unless the image is from a very low angle. Even if these action figure designs by Jason Fabok (www.instagram.com/jfabok) the heel is a little higher up than the toes. Also, curving the top of the boots in the opposite direction will help to communicate the cylinder of the legs Another way to really help express the form is to represent the lighting with your line weights. Make the lines that are away from the light slightly thicker, and those closer slightly thinner. If you aren't familiar with them already, I'd recommend looking at some of Sean Gordon Murphy's and Ryan Ottley's work (examples below www.instagram.com/seangordonmurphy & www.instagram.com/ryanottley). They have two different graphic styles and do a great job at defining form largely with strong lines and shadow shapes. I think you already have a decent grasp on most of the things I mentioned, it's just being conscious to keep applying them in your pieces. Your anatomy and faces are really solid as well. I have no doubt you'll make some great comics! I hope that this was helpful and that I did not drag on for too long. Looking forward to seeing more of your work!
Andrew Boucher Feedback 1
Andrew Boucher Feedback 2
Luis Escobar Overlapping Muscle Rhythms
DC Essentials Collection 1 Reverse Flash by Jason Fabok
Sean Gordon Murphy BatmanWhiteKnight
Ryan Ottley Batman
Write reply...
Drop images here to attach them to the message
Jared DiPietro
Hey Scott, this is a really fun drawing! Looks like you've gotten a lot of amazing feedback already as well. As far as I can tell no one has mentioned this, I apologize if I'm mistaken. One of my favourite parts about it is the clear sense of form you've give him by defining planes with your lights and darks. The eyebrows and snout particular fit into a very nice box shape. It seems like the perspective of the teeth are a little off from the box established by the nose, eyebrows and chin. In the attached image you can see that the red lines from those features roughly go to the same vanishing point (I left out the chin, because it went over the teeth too much) but the blue lines from the teeth are a little off. I know that cartoons sometimes have intentional asymmetry, so if that was the case then you can just ignore this. If not, then I hope you found this helpful. Awesome stuff man, looking forward to seeing the final product!
Scott Lewis Dog Feedback
Write reply...
Drop images here to attach them to the message
Jared DiPietro
Here's a one off comic page I'm working on. I got some loose figures in and I am interested in your thoughts on the gesture and composition. In case it's not apparent, she's bouncing off of clotheslines while falling into the alley below (There will be more clothes bouncing on the lines/flying through the air). If there are any additional things that standout to you, or you have something cool to suggest, feel free to share those as well. Note: The initial preview is pretty hard to look at, but if you click "open original" it should be pretty sharp.
Spider Gwen