I think those are all pretty good composition except for the 2nd (middle left) one. The shapes are interesting but I think it is too evenly balanced. The black and white seem to equally dominate the composition. Also there is a very even distribution of point shapes that sort of distract from the figure. I think to emphasize the figure a little bit more (and I only mean a little bit, like 15% more), you should cut back on some of the dark shapes and leave a bit more flat white space.
I think this is a great idea and when I have some time off work I would like to try something similar...
The proportions of both of the faces in the first photo seems a little bit off. 1) On the first face the mouth seems a little bit too high / close to the nose. On the second face the nose and (our left) side of the face seem to be drifting too far left. 2) In the second photo the eyes don't seem to really follow the perspective of the face. The eye on our right looks like it drifted up too high. That being said I think all the other ones are really great. Amazing progress if you've only been at it for 6 months. You really show strong construction of the forms in the 3rd photo. Honestly, I think the issues with the first couple of faces may just be things you already know how to fix and as you get more practice these variances will go away. Just keep on practicing the way you are. It looks like really good progress for only 6 months.
Hey Olga, This painting is really good! The face and all the armor is great. The only thing I noticed is that the proportions are a little off. It might be because of the downward perspective you chose, but it takes away from the heroic nature of this character. I did some drawing to show you what I mean. I hope you find some value in it, keep it up, your stuff is really good :)
I think it looks pretty good for the most part. The figure/pose is a little stiff but maybe that is justifiable in heavy armor. The main things I can think of (and these are minor): 1) Maybe the torso and especially the shoulders should follow the turn of the head a little bit more. His body is facing one direction and his head is strongly facing another direction with little rotation in the hips or torso. This is not necessarily unrealistic.... Again, maybe this works with heavy armor but then maybe the neck shouldn't be turned so much. 2) The beard feels a little bit too detached from its environment to me. Maybe you can add some cast shadow around the neck? Maybe the beard hair should be reacting to the hard collar of the armor and deforming? Right now the shape of the beard looks too stiff. Again, these are pretty minor points. I think overall this is quite good.
As I'm watching this block in step I can't help but compare the drawing to the photo presented in the video. I specifically noticed that the planes of the face you've drawn have more sense of depth or perspective than the photo. Sort of pushing the frontal planes of the face forward? In the photo I (think) I'm seeing face as a lot flatter with less foreshortening in areas. Is this just because of the focal length of the photo vs. life or is the sense of depth something you intentionally strive for (maybe exaggerate) in your block-in? Would you recommend trying to compensate for some of the limitations in photos if we don't have the luxury of working from live models?
I'm not sure how detailed these sketches were supposed to go. So I tried just keeping them more gestural and not focusing too much on value or shading. Please let me know if you noticed something wrong. Thanks. Will hopefully be posting the rest in the next couple days.
It looks like you are focusing on the planes of the face and form in this example. Would you also recommend breaking down portraits into other elements such as value ranges, hot vs. cold or sharp vs. lost edges? Or do you recommend analyzing something else, like a landscape for those types of elements? I think I have a harder time with overall composition and balancing values than anything else, so I wonder if this type of analysis on a portrait is something I should focus on?
Hello, I'm no expert, but composition wise, it's not really easy to read. The eye jumps a bit from a spot to another without much directions. The shapes of the huge statue and her scarf merge in a disturbing way (they're catching the eye of the viewer instead of the girl. The two pikes behind her are also a bit distracting, I think there are too many strong diagonals that don't converge somewhere (the pikes, her rifle, the stones, broken fence). I think the lighting is also a bit off : the main light source seems to come from above and that giant wing would cast a huge shadow upon her and the ground. Maybe you should try to rearrange some of the background elements and define a clear light source. I'd recommend working in black and white thumbnails to see if your silhouettes or the action read well on a very small scale (like the size of the image preview in your post). Working small avoid getting caught up in details. Usually, the focal point of your picture should be were you have the highest level of details and contrast. So here are my two cents on this ^^ Take this with a grain of salt though, I'm also learning :D