Atharva Lotake
Atharva Lotake
India
I am an art student trying to sharpen my fundamentals.
Atharva Lotake
Sorry for the late post! Here is my version of the Spider prompt! Hope you like it!
PROKOTOBER Spider
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ITAI WEINBERG
Hi! The design is good overall it might just need a small push, I will try my best to give you my take for each of the things you said you struggle with. I think to make him more manly you should it a real small amount of complexion and wrinkles to his face he looks a bit two clean, but very little to not make him look old. try experimenting with the same face in a lot of ways and shapes. 2) try to look on references of how Viking kings used to look like, it would inform your decisions a lot more. 3) I think what the design misses for me the most is the pose, he needs a more interesting silhouette, most of the best character designs are recognizable if you will feel they shape in black, like homer Simpson and even Geralt the Witcher (the two swords on his back). 4) for the clothes, try to search how the materials of the Viking clothes look like in real life, and then try to draw this clothes until you feel like you understand how to convey them. My teacher taught me to look on how things look in real life and then explore different ways to put them on paper.
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Atharva Lotake
Thank you so much for the feedback. I will surely incorporate your tips in my design.
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Atharva Lotake
Hello Everyone. I just finished the Anatomy tracings exercise and was hoping to get some constructive feedback. Thank you to anyone who takes the time to help me out! Have a wonderful day ahead.
Anatomy studies 2
Anatomy studies 3
Anatomy studies 4
Anatomy studies 5 My Version
Anatomy studies
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Atharva Lotake
Hello Guys, I just completed the Joints assignments and was looking forward to get some constructive criticism on my assignment. Thank you to anyone who takes the time to help me out. Thank you!
Joints Study 1
Joints Study 2
Joints Study 3
Joints Study 4
Joints Study 5
Joints Study 6 improved
Joints Study 6
Joints Study 8
Joints Study 7.5
Joints Study 7
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quizzy
The torso is too stretched out, it needs to be shorter. Rule of thumb - the head and torso down to the groin are one half of the body, then the legs and feet are the other half. Her hips are too wide, either that or you've drawn what you THINK you see - the cloth on the lower right lifted up a little due to her legs, or her hips, in which case you've drawn them too wide. The shoulders are thrown back, they should stand straight, it's an awkwardly exaggerated position, giving it the doll - like effect. When you do the under drawing, focus on the proportions, measure them out according to some kind of template - Andrew Loomis' mannequin is great for this stuff. Check out Proko's video on common hand drawing mistakes, as the fingers are very cylindrical [isn't that a beautiful word?]; the segments of each finger dictate an angular shape for the hand, but at least you've got the gesture. One last thing - the lighting is a little inconsistent. Find out about terminators, Dorian Iten did a video on Proko's channel about this called Mind Blowing Shading Tricks, I happily recommend it to anyone. After that, Marco Bucci has the most wonderful set of videos on more advanced lighting. I love the way you handled the shadow colours, the dress' texture is beautiful and and the values are handled with care. The brushwork is neat and precise, showing you have experience, but it still has some character. I've attached a few references for this pose if you want to try anything. Have a good day. Happy painting!
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Atharva Lotake
Hello there! Thank you so much for your Critique. I did a paintover of the piece. I will surely watch all the videos you mentioned and take notes on them. Do you have any critiques for this new version, please mention them if you have to say something about it. Thanks again and have a wonderful day!
Iris Portrait Improved
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joelchin
Hi! I'm Joel Chin, a freelance illustrator from Singapore. Here is my small portfolio. My goals are to do more polished illustrations for video game companies and animation companies. I've had some small successes with freelance work and was in a couple of studios in the past, but currently I do not have enough freelance work coming in to nail it full time. Any feedback on what I could work on is much appreciated. Thank you Proko for this opportunity and I hope everyone has a great light box expo 2021!
the flash copy
freefire key art 1 post
freefire key art 2 post
King Fanart
fall guys vs among us final
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Atharva Lotake
Your work is marvelous!
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Josh Sunga
Hey @Atharva Lotake! It's great to see you exploring more! Seriously, really happy you're sharing how you went through this whole process. I added more feedback focused (again) on the earlier steps and more exploration. Though you have lots of iterations- the design itself never veered too far from an equilateral triangle silhouette. By offsetting my shapes and focusing on distinct variations- there is actually more exploration with just five designs. Even if you stick to the original design- it's always nice to have a sheet of explorations to inform your decision! I think #2 in the color exploration was great so I focused more on trying to integrate your story context into the visuals. Having a cool visual design merged with the purposes of story are the strongest and most interesting! Again, thanks for sharing all your work! I know you asked for color help but I just have to get into shape design first! If you do try your hand at painting this though- I'll gladly delve more into color!
palace
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Atharva Lotake
Thank you so much Josh. I will surely integrate your tips in my designs.
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Jan D.
Looks lovely! I like the butterflies and don't find them distracting but adding to the portrait. The only thing is that They didn't immiedliety read as butterflies to me. I would maybe try to move just a few of them towards the camera and get some sharper shapes on them? I'm no expert on face anatomy tbh but it seems like her chin is a little too sharp and eyes a little too big? Possibly the green is a little too strong if you were going for realism. Already looking great tho!:)
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Atharva Lotake
Thank you for the feedback!
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Rav P
Hi, feel free to take this with a grain of salt because I am no expert. The only thing that I can say is that the lighting on her face is different to her body. Currently it seems like you have two light sources, one that directly hits her face and one that only hits the front of your body. I understand wanting to light up the face to make it catch the eye since it is the focal point but going off the lighting on her body, the left side of her face would be more in shadow in the same way as the back of her body is. The other thing you can do is light the shoulder nearest to us in light and the shoulder further away in shadow. That way the lighting would be facing her directly and it will keep her face brightly lit up while portraying correct lighting on the side of the body facing the viewer and shadows on the side of the body that is away from the viewer. Regardless, this was more of a nitpick more than anything cause I wanted to help. Your artwork in itself is both beautiful and amazing. I have a lot of respect for your skills. <3
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Atharva Lotake
Thank you so much for the feedback and the kind words!
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Atharva Lotake
added a new topic
Portrait
1mo
Hey everyone! I recently did this portrait of my OC and was looking forward to get some feedback on it. I wanted to know if the butterflies behind her are a bit too distracting and if they are then what should I do to fix them. Also any feedback on the anatomy of the face or lighting would be appreciated as well. Thank you to anyone who takes the time to help me out!
Belle Portrait Green Hair
David Sánchez
Hi, being honest, it's a little bet difficult to me to point an anatomy issues becouse it doesn't feel like that's the focal point in the overall composition. But from what I can see, the proportions look good, but particularly the arm and the neck have an unnatural feeling. I'm not entirely sure if the neck would have that look from the position of the neck. With tje arm it's a little bit tricky, looks "correct" but it feels like you were moer concerned about it looking accurate then gestural. As an overall advice, pretty much draw practice gesture from poses of the same nature, (from the back, with the neck twisting or the arms bending) try to apply structure to the point of interest and anatomy studies (always thinking of gesture). Hope this can help you to improve in your areas of interest, as I said, the proportions are good, so try to be a little bit more wilde with the gesture.
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Atharva Lotake
Your feedback was really valuable. I worked on my mistakes and did a paint-over of it. I fixed the proportions, I also made the pose more balanced, I changed the background for a bit of color contrast and I made her hair more flowy and gestury. What do you think about it now? Does it still have bad proportions and anatomy? Please let me know. Thank you and have a nice day!
Iris Portrait Improved
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Atharva Lotake
Thank you so much for your feedback! Have a wonderful day ahead.
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Kristian Nee
Hey Atharva, great job on this. You definitely have some drawing and painting skills. What I would say is that the proportions and anatomy are pretty much correct (or at least enough), the thing you're really running into is a composition problem. Her hair for example covers up most of her next and back which takes away from the potential of using the back anatomy and neck turning to show off the gesture of the painting. The way the bird is positioned on her hand makes me feel like she was painted with the purpose of showing off the bird rather than an actual pose someone might take if they were going to be holding a bird in that way. Her head is also facing the viewer at way too much of an angle relative to her body. If this were an actual person, they'd either have an extremely flexible neck or they'd be in serious need of a doctor. I did a very quick paint over to illustrate what I'm trying to say. As you can see, the hair is less of a focal point and more of a complimentary graphic element to the character. I didn't spend much time indicating the anatomy on the back, but if you use the rib cage and some subtle lat/ scapula/ trapezius indication I think it'll do a lot to push the form of her body. Anyways, good job and keep up the good work! Hope this helps!
Untitled Artwork
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Atharva Lotake
Hey Kristian, your feedback was really valuable. I worked on my mistakes and did a paint over of it. I fixed the proportions , I also made the pose more balanced, I changed the background for a bit of color contrast and I made her hair more flowy and gestury. What do you think about it now? Does it still have bad proportions and anatomy? Please let me know. Thank you and have a nice day!
Iris Portrait Improved
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Atharva Lotake
Thank you so much Kristian, always love your feedbacks. Have a wonderful day ahead.
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Atharva Lotake
Hello everyone I recently did a painting of this OC. I was really struggling with the proportions and anatomy. Somehow she just doesn't seem natural to me and looks like a still doll. I was hoping to get some feedback on that. Thank you to anyone who takes the time to help me out. Have a wonderful day.
Iris Portrait
Atharva Lotake
Hello everyone I recently did a painting of this OC. I was really struggling with the proportions and anatomy. Somehow she just doesn't seem natural to me and looks like a still doll. I was hoping to get some feedback on that. Thank you to anyone who takes the time to help me out. Have a wonderful day.
Iris Portrait
Atharva Lotake
I was hoping to get some feedback on my work. I would really appreciate it if you do help me.
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Marco Sordi
2021/9/4. Hi everyone. This is my first digital portrait. Well... I did my best (^^;) If u have any comments or advice please leave a comment below. Thanks and have a good day.
Angelina Jolie
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Atharva Lotake
Hello there! I just want to say WOW! The likeness is spot on and THIS IS YOUR FIRST DIGITAL PAINTING?!! I mean you have a really good start. I hope you didn't trace though. Just saying it cause it's soo good. DISCLAIMER- The below feedback is just my opinion and only concerns this piece and not you as a person. So please take it positively and not personally. Anyway, I did a quick paint over and I spotted some things that I would like to point out. 1. Skin- The rendering of the skin is too light. Skin is much darker than we think it is. I see this mistake in a lot of artists. Even I struggled with it for a long time. Don't think that just because she is white means her skin will be completely white. Light doesn't work like this. There will be shadows and dark areas as well where the light cannot reach. So consider darkening the skin in your next painting. 2. Light- Your shadows are not in place. Meaning there is shadow on the beanie. There is shadow on the clothing but there is no shadow on the face. The face is a 3D object just like everything else and light will interact with it in the same way it interacts with other objects so shade it that way. 3. Detail- Every painting should have a focal point and generally, in a portrait you want the focal point to be the face and so it should be detailed that way. In your painting everything (beanie, hair, and clothes) else except for the face is detailed. Make sure to put the time in to add the details to the face and consider not detailing the other elements all that much. 4. Saturation and Contrast- Your piece is a bit too dull and lifeless. Put some life into it by bumping up the saturation and contrast. I have attached my paintover below for you to refer to. Summarizing my feedback intro one sentence- Darken the skin, Show form by adding lights and shadows, Detail only the focal point and leave everything else, Put some life into it by bumping up the saturation and contrast, and last but not least Don't take it personally and Have fun! Hoping to see more of your amazing work!
Angelina Jolie Critique
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Atharva Lotake
Hello everyone, I was designing this palace for a personal project. I did the silhouette iterations as suggested by @Josh Sunga and I landed on this design as my final design. I was really struggling with the colors of the palace and I wanted some help with it from you guys. This palace belongs to a very prosperous king. The palace is huge and below the castle live the common people. It is based in medieval (not medieval European just medieval) times and is situated in a deserty landscape (not too deserty like Alladin but with a little greenery.) It has a big river flowing beside it. I wanted help with the colors and if you have any suggestions regarding the design then please let me know as well. Thank you for your time and have a wonderful day ahead. PS I have also attached the reference sheet that I used
Palace concept color sketches
Palace concept sketches
Palace silhouette sketches
Reference sheet
simeongoa
As for composition I feel like you could zoom in a little, see attached. As for how "evil" it looks, your sky is really light. Perhaps try darkening the sky around the castle / darkening the castle and/or both and compare to see which one feels more "yikes!" Check out the attached castle images. Interestingly the sky around some of these is (sorta) lighter in order to show the castle more in silhouette. Darkness circles the castle, which is an interesting twist to my previous comment. The less you show the castle the scarier it will be. Leaves more to the imagination, the one that shows the castle surrounded by growth feels very inhospitable, so possibly having gnarly vegetation encroaching on the walls could give it some spooky punch. Also, positioning the castle above your main character, instead of side to side, could make it feel more intimidating.
Screen Shot 2021 09 03 at 8.09.39 PM
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Atharva Lotake
Thank you so much for your feedback I will surely apply your tips.
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Nathan Alonso
Here is my new Mannequin, I want to thank @Atharva Lotake, @Tiger Gayle-Walker your critics were especially helpful. I hope that I fixed my mistakes.
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4E110FD4 2A5E 4593 A844 76FF49F6EB02
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Atharva Lotake
Wow! Drastic Improvement in the gesture and the structure. You followed my feedback thoroughly, made the body and especially the legs more gestury and added structure to the knees. I personally think the gesture of the hips is still a bit off. I have attached it to this comment. so be sure to check it out and compare it with yours. It isn't a big change but it makes the pose a lot dramatic. Always make sure that the drawing is more dynamic than the reference. Overall your attitude to feedback is inspiring. You listen to the feedback and work on your mistakes rather than taking it personally and losing confidence in your art. Unlike a lot of us who would take it personally. Make sure to keep this attitude till the end, it will pay off. Anyway, have a wonderful day and I hope to see more of your work here. Bye!
camellito 4e110fd4 2a5e 4593 a844 76ff49f6eb02
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Nathan Alonso
My first mannequin, please give some feed back. I really want to get better at this.
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Atharva Lotake
Hello there! Nice attempt but there are some things I would do differently. For example Consider doing a gesture and proportion pass before doing the actual mannequin that way your figure can be more gestural and proportional. There is a graceful gesture to the legs in general which you may not have captured correctly, So consider doing that. You can notice how I tried to make the legs more gestury in my example. Your understanding of 3D forms is good but a punch of gesture can make the mannequin feel lively. Also you have not blocked in the boxy knee form which can be really helpful to show the orientation of the leg in 3D space. PS the last image is just a simple lighting block in. You don't need to do that besides I didn't do a really good job at it myself. Hoping to seeing more of your work in the future and best of luck.
figure drawing critique 1
figure drawing critique 2
figure drawing critique 3
figure drawing critique 4
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