Andreas Huang
added comment inSketching and Q&A with Art-Wod (LIVESTREAM)
2yr
How do you train to have nice brushstrokes? Like, every strokes produce unique nice shapes instead of the 'vulgar' digital brush marks?
ah, finally managed to finish it..
i'm making seahorse-jellyfish spear-merman creature... he's spearman army of uh, Kelp-onia Sea Kingdom
comment bellow what do you think his proper name?
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Asked for help
choosing references, doing some studies.
3yr
Asked for help
Hi, I'm Andreas Huang. an aspiring (do we still use that word?) character-niched 2D illustrator based in Indonesia. My Big goal is become a stable, versatile entertainment art illustrator preferably working freelance, that working for TCG, key/splash art, book cover, promotional art, etc. My medium-term goal is get a job in local illustration outsourcing studio to gain experience. In my overall artworks i'm struggling with making my works more "appealing", i'm curious what are my common mistake(s) that make artwork less appealing?
and other struggle that i'm facing is of course is finding my "identity", or "voice" or style (i know thats so cliche), currently i'm honing knowledge about shape design, brushwork efficiency, and edges (i think these 3 stuff are inseparable) and exploring for more design liberty into semi-realism style.
lastly, giving you guys more context, my "artistic heroes/art influencers" are Thomas Chamberlain-Keen (adore his design and illustrative style), Yuriy Chemezov (same, loving his design and illustrative style), and Hou China (semi realism, mood, color & light, and vibe)
Thank you so much if my works happen to be reviewed!
3yr
Asked for help
Gosh, they're gorgeous! i really like your clean rendering. sorry, i'm the one who asking question here.. :)
this is a portion of my illustration... i've been struggling with sloppy brushwork.. Davi what would you do to achieve your clean look of rendering? many thanks..
Andreas Huang
3yr
Thank you @Davi Lo and @Joe Zavaletta for the help.. Ah yeah, i think using roundish brush with opacity controlled by pen pressure ticked on is the factor. Noted it for my further works
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3yr
here're the timestamps..
0:05 Into
0:24 1. Anatomy
3:15 2. Space
5:09 3. Character Shape
6:28 4. Exaggeration
7:36 5. Character Gesture and Acting
8:49 6. Study
10:31 7. Career and Anatomy
3yr
Hi Andreas, nice work! I like that you've got a 'reference board' for your character, that's always an excellent idea. It looks like you've really put some thought into your design, and I think it could be even better if you did some 'lateral exploration'. The great designers will almost always put a good amount of effort into exploring different takes on a character. even doing just 3 or 5 sketches of different directions for your character can pay huge dividends, as your first idea is not always going to be your best idea!
Here are some examples by Drew Wolf and I think Arnold Tsang(but I may be wrong) The work on the angel character Mercy here (from Overwatch) really goes to show just how different the directions for a character can be pushed, but some elements from each design pass can make their way into the final design. Also as we see in the Drew wolf piece, having your lateral explorations next to your final painting can look very nice as a presentation as well! Hope this helps and kkeep up the good work!
3yr
Thanks for pointing that out, yeah, will do more iterations for upcoming projects.
3yr
these are too good!!…for quick sketches it look great, how quick were these sketches?
3yr
thanks. all were fast-paced exercises, 30s - 1 min for laying down the rough overall gesture, then max 5 mins to refine and shade on each pose
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Anatomy rendering study: Leg3yr
Hi folks! glad Proko2 is here..
Here are some my anatomy rendering studies i did a while ago
Study of legs
Comments, constructive critiques are appreciated!
lastly, lets connect, make a bond in this new platform
added a new topic
Anatomy rendering study: Arm3yr
Hi folks! glad Proko2 is here..
Here are some my anatomy rendering studies i did a while ago
Study of arms
Comments, constructive critiques are appreciated!
lastly, lets connect, make a bond in this new platform
added a new topic
Anatomy rendering study: Torso3yr
Hi folks! glad Proko2 is here..
Here are some my anatomy rendering studies i did a while ago
Study of frontal torso
Comments, constructive critiques are appreciated!
lastly, lets connect, make a bond in this new platform
added a new topic
Anatomy rendering study: Back3yr
Hi folks! glad Proko2 is here..
Here are some my anatomy rendering studies i did a while ago
Study of back torso
Comments, constructive critiques are appreciated!
lastly, lets connect, make a bond in this new platform
3yr
Here are a few thing where you can go and what to improve
things what you can practice more:
-Counterbalance
-Weight of the figures and shadows
-ankerpoints of the figures
-you can also work on the rythm part more so like 30 sek gestures can help you out. but keep in mind.
-work on your flow more some of the figures look sometimes stiff , for example: the males what kicks ball i
would never put both hands in front so i would make a sharp c curve on both hands but one leads much more the the gesture line where his arm is slightly visible from the his right.
another thing to keep in mind try to be much more relaxed and take a break: in the break look at your measurements or stuff or flip the canvas i saw for example a female havin a longer arm than the other.. ( on the first picture )
anyway i hope this is helping you out.
3yr
Thanks so much for your insightful feedback!
Yeah, the practice that i did is indeed all fast-paced one... having short time constrain, maintaining gesture, flow, dynamism while keeping the structure, perspective, and proportion right is hard indeed.. still working on those to get the intuition, hey, maybe that's a lifelong study?
lastly @Nanokan , could you explain more what "ankerpoints" in? is that similar to body landmarks concept? Thanks.
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Figuary Figure Studies3yr
Hi all, leaving a trace in this newborn platform..
Here are a bunch of figure drawing practice and study of @Lane Brown 's style and approach which i really adore ;)
I did them a year ago during the challenge event of "Figuary" (held annually in February, hosted by lovelifedrawing.com and models provided by CroquisCafe)
Comments & Constructive critiques are always appreciated! Thanks.
also, lets connect in this new platform
added a new topic
My Original Character design - Mercure3yr
Hi all, glad Proko 2.0 is here and this is my first community post!
I'm Andreas Huang, (aspiring--should i use that word?) character illustrator and designer based in Indonesia. I enjoy illustrate and design fantasy character (mostly humanoid) in pop-mythical theme
Introducing my original character for my personal project---Mercure
He's personification of word "Mercury" (all of the Mercury Roman god, the planet Mercury, and the Hg element). My design approach is through word brainstorming to extract visual ideas, and it all supporting a highly agile type of character.
Any comments, constructive critiques are appreciated!
and hey, lets connect in this new-born art platform if you enjoy my work :)