aby_graphite
aby_graphite
Earth
aby_graphite
How to make the flappy skin between the fingers and the lines on the palm. And can we translate all zbrush sculpting tools to blender as well?
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aby_graphite
Can we only morph social media influencers or can we choose any celebrity?
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aby_graphite
How to block out a full bodied dragon? My heads come out ok but I find adding bodies to them a task. Also how to draw an open mouth dragon ?
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aby_graphite
Mark crilley's YouTube channel should help out with improving manga style drawings.
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aby_graphite
Ruan jia, guweiz, ross draws, kekai kotaki, kerem beyit, kirsi salonen, feng zhu, daarken, adam duff, anthony jones, firstkeeper, Vitaly bulgarov, alex oliver , Rafael grasetti, yudita afandi, yanal sosak, marc brunet, dave greco, david finch, marco bucci, dave rapoza.
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aby_graphite
The girl seems out of proportion. Her arms and legs seem too short. As others have already suggested, study references of people riding a llama.
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Jahsee Mullings
I am 15 yrs old boy and I am trying my best to understand everything I need to know about art on proko and elsewhere to achieve that dream. I am planning to be a self taught artist using proko.com and other art websites to help my grow. Questions: 1. Could you give me the difference between a concept artist and an illustrator because I want to be them both in the gaming industry someday. 2. When being a self taught artist, would I get less money working in the gaming industry because I have not graduated from a physical art college? 3. Would I hinder myself from getting jobs or a fan base because I don’t have an art degree? 4. Could you give a summary of what it is like working in the gaming industry? 5. Why do you two are so interested in art? 6. What could I do right after I am out of school meanwhile I am learn art and eventually applying for Jobs in the industry? 7. Where would I apply for different companies worldwide? 8. What are some encouragement you two could give to me for always continuing to love art? Thanks for your time in advance and for you lovely answers. I WANT TO WORK AT XBOX SOMEDAY 🥇🧨🥇
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aby_graphite
1.Concept art is more of a solution to a design problem like a proof of concept that uses art to convey to the game devs that this is how a certain object in the game would function and it has to be designed in such a way. You are laying out different view angles and cross section of something that needs simplification. Whereas illustration is your book covers, trading card artwork, comics. 2. No not at all, your portfolio will speak for you. Just don't mix up too many different genre and styles of artwork in your portfolio. 10-15 best works and cater them to the studio you apply to. 3. You are 15! Hold your horses a little. Job comes later. But won't discourage you from working on building a fanbase. Work one step at a time. Chose one direction and improve in that aspect of art first. Art school is too expensive, online workshops and mentorships are better as you can opt for monthly payments. Right out of school you could look at joining event management companies to get exposure to hosting and arranging event like comic con and other conventions. There you will meet many like minded people and you would gain clarity where you want to go. Since you want to work at xbox, you can learn a programming language and get into the game industry as a programmer. For where to apply for jobs, you should check out artstation jobs, creativeheads.net, and 80.lv has curated jobs for paid members. I hope I was able to answer some of your questions. Keep creating!
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aby_graphite
Please give some insights into illustrating for graphic novels and their covers as well. What should the process be for the planning out the panels and how is flow of story decided? For the cover, how is the title designed and how are both cover art and title graphics merged together?
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aby_graphite
Graphite drawings only have so many tones. how do you differentiate between say makeup, bruised flesh and normal sections of shadow?
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aby_graphite
Finecooking.com says it can be a cake too but it can't not be a pie.
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aby_graphite
Speaking of inspiration, this piece looks like a mix between vulture from spiderman and the thing from fantastic four. What do you think might have influenced this drawing to turn out this way?
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aby_graphite
Other than Terryl Whitlach and Mike corriero please suggest more creature designers to study for improving world building in our projects? Zbrush artists who create bestiary would also be great source of learning.
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aby_graphite
I always run out of paper on a4 and draw to small on a3. Please suggest some tips to plan the drawings better?
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Wiktor Budzinski
How much of an animal/human anatomy does one need to know to become a creature designer? I like drawing animals/figures from photos, but I am not much into studying muscles, their names and so on... Also, how would you go about learning to draw animal-based creatures from imagination? The animal world is so vast that it is a bit overwhelming. Would you start with one group like birds, and focus on it for a longer period? Thanks!
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aby_graphite
Go watch Terryl Witlatch's talks from THU festival on artstation learning. Muscle names shouldn't be important when your beginning but muscle studies, their function, their grouping is all important. You are going to base off the imaginary creature on what you know. And what you know or can study is the human and animal anatomy.
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dweller
What sort of qualifications would companies be looking for if you wanted to be a concept artist?
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aby_graphite
Qualifications don't matter as much as a solid portfolio. You should be able to present a solution to a design problem. That is what trent kaniuga talks about in the latest proko video. Also watch fzd school YouTube videos and the student work on their blog to get a better understanding of what studios require of concept artists.
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aby_graphite
What do you do if the character design brief uses words you haven't heard before? Do you ask for clarification immediately?
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Oliver Turner
Hey Jeremy My name is Oliver and I am 19, been drawing and creating for about 2 years now. I'm a first year art student, going into second year for video game art next fall. I'm looking into getting into character and environment concept art. I've been mostly traditional up until a few weeks ago when I started practicing and getting into digital painting, so I am still adjusting to the medium. I guess my biggest question is how does one break into the industry? Every job listing I look at has a minimum of a couple years experience in said industry, so where do I get started? I've put a couple of digital drawings I've done, mostly just practice and getting to grips with it, as well as some of my more traditional drawings. Hope to hear from ya!
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second orc guy
guy
dragon
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aby_graphite
Right now all you need is to build a visual library. Consume the media you one day want to produce, but don't let it be a time waster, you are doing this for exposure and to widen your horizon. As for learning resources Peter has already mentioned most of them. But here are some you can explore: DISCORD: Check if the professionals you are listening to have channel on discord. Trent kaniuga and paintable are two great channels. YouTube : FZD school, Brooks Eggleston, Trent kaniuga, The art of Aaron Blaise, David finch, Dave greco, Marco bucci, Marc Brunet, Mark Crilley, Steven zapata, Ahmed Aldoori, Sinix, Adam duff lucid pixel, bobby chiu, and yan sculpts and follygon. Do check out matt kohr's ctrlpaint.com for digital painting basics. He even has a course on artstation learning which is free for 2021. Artists on YouTube do offer some courses using gumroad, patreon, or their own website. You can get into learning sculpture. Traditional clay sculptures will automatically improve your understanding of anatomy while digital sculpture is a great tool to iterate concepts quickly. You can look into 3d modelling later as a step up and you'll understand it better this way. If you want to do commissions for others, then begin with making a presence on deviant art. Join relevant groups and start accepting commissions for lets say pet portraits for a nominal fee. This should give you the experience of your very first paid gigs. Besides artstation learning gnomon twitch channel is a great resource for past live workshops. I have recently found daisie.com which provides free workshops on various topics via zoom.
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aby_graphite
What materials would you suggest for people just beginning sculpture?
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Patrick Velena
do you have any advice for somebody who lives in a city where there's no thriving art community/schools. I don't mind online communities but I have problem keeping up with it because i mostly spend my free time doing activities such as working out & hiking (away from the computer/devices) when im not doing art hence i don't have much art friends i can connect with.
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aby_graphite
You can emulate james gurney's routine when you are out and about. Check out his youtube. For more basic stuff check out kirsty partridge. There are many great deviant art groups. Online schools depend on what branch of art would you like to specialise in. For figure drawing there's proko and few courses on udemy. For comic drawing besides udemy you can check out how to draw comics dot net and trent kaniuga's gumroad. Even facebook has some great art groups.
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anon
I've been practicing my technical skill for quite a while, but when it comes to person work I have the imagination of a goldfish. Any books/ advice to creating more imaginative artwork?
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aby_graphite
The 3dtotal published sketching from imagination. Head over to artstation learning and checkout some workshop recordings from past THU festivals. For imaginative work you need to have a great visual library. Listen to matt kohr's initial videos on ctrlpaint.com. And FZD on youtube will also guide you in the right direction.
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