Looking for feedback on gesture + mannequinization
3yr
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Gabriel Kahn
Hey there! Great work so far! I feel like you lose a lot of the gesture while converting it into a mannequin. I'd say try to keep those curves you have already set up instead of relying way too much on those boxes. Feel free to play around, squish and stretch those boxes to your heart content :)
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Luigi Manese
Hi @andypandi your gestures look pretty solid in comparison to your mannequins, so it looks like you're in that in between stage of applying gesture studies to your mannequins. One thing I wanted to point out is that your mannequins feel more stiff than your gesture drawings (don't fret, this is pretty normal actually), so one thing you might want to keep in mind regarding your process is to do a light gesture lay in FIRST, and then try building your mannequin on top of your gesture lay in. This should help you retain that flow. Like others have mentioned here, I think cylinders are a great starting point. Boxes are more challenging and should be used after you have a grasp of the simplified volumes as cylinders. Lastly, just be sure to keep your proportions in mind! For your first drawing, the knees should be located at about the same level. Your drawing feels a bit off because you drew the legs at different lengths. Additionally for your second drawing, the bent leg is looking a bit too long. The leg in the background looks too short because you didn't add the form lines to show that it's being foreshortened in space. Just be aware of these concepts while doing your exercises. I know this is a lot of information to take in, so don't get too frustrated if everything isn't clicking right away. If it's too much of a struggle, try doing different sets of drawings where you tackle one of these concepts at a time, and then do a final set of drawings where you try to combine everything. Hope this helps! Let me know if there is anything that I can clear up for you
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Octavivs
I highly suggest that you keep the mannequinization to a very simple model. No joints. No hands. No feet. From what I can see, you cannot see in three dimensions too well yet. Your shapes don’t feel like volumes much at all. I do see a small bit of volumetric structure in the torso but only the beginnings. I suggest using a model sort of like the one I’ve added below. In general, try to simplify the subject as far as you can to effectively see a 3d model of it in your head and then add more specifics from there. In regards to gesture try to see a 3d model of the figure in your head then draw the gesture based on that; however, it is a gesture drawing after all so keep it loose.  P.S. Never substitute any rectangle or rectangular prism for an elliptical surface or volume unless you can already fit the ellipses in its respective rectangular counter part without frustration. You’re not helping yourself create believable three dimensional volumes in the long term.
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Gabriel Kahn
Damn, those minecraft people do be looking kinda thicc
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Serena Marenco
Hi pandy, The gesture is good but in the legs you loose it a bit in the mannequinization. For the legs is better if you use cilinder i think.
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Dan B
Agreed, I think cylinders would work better for the mannequinization, especially when building on gesture. Using boxes for limbs (and elsewhere) is more useful when trying to understand lighting and plane changes.
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@andypandi
Thanks, I was a bit worried I'd push the structure to unrealistic ways.
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