I wish we had the actual reference available, specifically for 4:44 in the video where he starts to plot down the reference points for where landmarks are on the face. it would be nice to follow along with him looking at what he sees so we can make accurate estimations of our own.
Here's what I did so far. Drawing the head from a 3/4ths angle is suprisingly easy with the loomis method but I'm still a bit stumped on the front facing strategy so im working on that today. I'm eager to combine all of these practices together where I can make full drawings of people out of construction lines "properly" instead of eyeballing it like I always do.
Hey, @William Horton! It’s been a few weeks since you’ve posted this, and I hope you’ve been able to figure something out, or at least that you’ve been having better days lately. I’m not familiar with current job offers and demands in the US, so it’s hard for me to give specific suggestions, but I was wondering if you’ve tried looking for a job in art-related places. Maybe an art supply store, a gallery or museum, a comic book shop, a tattoo studio - any place where you could be surrounded by art-related stimuli of some sort. Even if your job position in one of those places wouldn’t be directly related to art-making, for someone who wants to pursue an art career, I think it might feel better than other types of jobs and also bring you somehow closer to a more creative or “artistic” environment in a way. As an additional suggestion, perhaps try to also fit in some dedicated time during your day or week to just study - a moment that’s separate from your working hours and from your sketching time and during which you could take some courses or study from books. Have you tried that already? It doesn’t need to be a lot of time - if you have a half hour every day or a couple of hours on the weekends which you can dedicate solely to learning new things and deliberately focus on honing your craft, you’ll be amazed by how much of a difference this can make over a few months if you’re able to maintain consistency and regularity. Hope this helps! Please let me know in case you’d like to discuss anything further. Take care! Best of luck!
I am just so sick of working in grocery stores or garbage Mexican restaurants, It brings my mood down every day I work it's always so depressingly boring I get in my car and scream after every shift just to get out of this funk they put me in. I was working at a fuel center attached to a Kroger (Which is just some texas based organization similar to Tom Thumb or Albertsons) and it was my favorite job so far just because I sat in front of a window, and with the sun pointing at me, I doodled in a sketchbook and sold grumpy, wrinkly trailer trash people cigarettes, So of course when I find some sort of balance between doing something I enjoy with something I have to do for a living, they throw me out. And it WAS NOT because of the drawing, the reason why is unrelated, but I got fired nevertheless. I always look for jobs online that pertain to my interests but they're always in another state or require knowledge I just don't have yet. (I can draw cartoons and basic perspective, but the moment you ask me to draw a portrait I'll be completely stumped) so... TL;DR : I want advice on any sort of job that I can pursue my own interests while working. Like a job where you barely do anything at all, or leaves you with lots of downtime to just doodle in a sketchbook. It's a childish request and I understand that. I'm frustrated today and I want to ask around for an answer to my troubles.
That's it. The creature is based off of a Capybara, which is a really big type of rodent I've always had a soft spot for. The human character Is supposed to be a girl, because I seem to only ever draw guys, so I hope that she does appear as a lady to to others instead of Link from the Legend of Zelda, which I've heard already while drawing today, lol. :)
I've started to do some models on my own and I hope to hear back on how I did. I Think I have a better grasp of the forms than I did a week ago but I also feel like my mannequins are missing some important step in the drawing process. Thank you for reading. :)
The first few months were fantastic for me in terms of consistency, I was able to sit down every day and draw for at least over 30 minutes even on days that I work. But as the months rolled on I started to feel as if it was getting easier and easier to ignore that reminder on my phone to sit down and draw. I'm on the part of the figure drawing course right now for mannequinization, and with how many days I've decided to either not draw or draw outside of my related studies, I've been on this one for like, at least a month now, lol. I think I really should move on with the next steps in the lesson, even if I don't fully grasp how to do GOOD mannequinizations, just because when I try to continue that lesson I draw about 1 drawing and then all the energy is just sapped out of my body just like that. I wish I could just be locked in a white room and be forced to sit in there until I become a master at it but I can't, so,
Oh I know I don't deserve it but ANY successful comicbook artist. If I were to choose two in particular, Diaz Canales and Juanio Guarnido, the two creators of Blacksad. It is such an unbelievably stunning graphic novel with its character designs and it's cinematography from page to page, consistently a banger to read. Absolutely recommend it for it's charm alone.
I'm having fun following through this lesson but I'm confused by one thing in Stan's finished examples. How I study these is that when the reference comes up, I pause the video, Draw it for myself, and then watch Stan's process and see what he does differently and how I can improve my own, pointing out the mistakes I made during my process. My confusion is that in some of these drawings, Stan will draw the "guts" connecting the pelvic and rib-cage prisms together, and sometimes he'll just leave the drawing as two floating rectangles. Is there any particular reason for it? It's just a minor thing that was bothering me through the tutorial.