@sknight
@sknight
Earth
@sknight
Asked for help
This was far more difficult than I thought it would be. Balancing thinking about the rhythms and flow along with proportions was kind of intense. The third image I attached I think is the best. It is from after I watched the demos and critiques and slowed down more. I had a hard time having peoples torsos come out too thick, or their limbs too long. I attempted to use overhand grip for most of these. The first few are drawn with an old charcoal pencil I found. It always seemed to come out super dark and didn't have the value variety that I would've liked. Any critiques are welcome! (As well as charcoal recommendations.)
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@sknight
This was the first time I really understood what the point of gesture drawings were! Very helpful to use seals. I have done some with humans in the past but didn't have any understanding of dynamic shapes and ended up with many a noodle person. I find it a little difficult to balance the interesting shapes, lack of symmetry, etc. while still keeping them dynamic and making them flow nicely. Hopefully mileage will solve some of these problems.
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@sknight
I knew the eyes were off when I drew them but laziness took over and I didn't feel like fixing them. Overall pretty happy with my eyeballing skills.
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@sknight
This was quite difficult. Definitely an exercise in patience. Pretty pleased with how it turned out though!
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@sknight
This was very fun, tried to push it into many different shapes and sizes.
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@sknight
I chose Junji Ito. This was super fun and interesting to take a closer look at how he uses different techniques he uses to get around using just black and white! Took some notes as well but did not upload them.
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@sknight
Did one more after watching the demos and critiques and focused more on the lines and how I could emulate brushstrokes when using a pencil. (Hands are evil.)
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@sknight
Probably should've put more emphasis on the nostril in the importance example.
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@sknight
Decided to try this out on a picture I took of my boots. Sketched it out, traced it digitally, printed that out, traced it with the line weight techniques. Think it turned out pretty well.
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@sknight
Tried it again after the demo, this time physically. Not as experienced at digital art so it was far easier this time.
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@sknight
A gentleman ladybug!
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@sknight
Redid the project after the demo and critique. Picked a possum (opossum?) this time. Very fun!
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@sknight
Post-demo sketches! Trying to focus more on large lines and movement as opposed to the actual contour and details.
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@sknight
Feel like I got a little carried away in the detail haha. Now I understand why everybody has an issue with drawing hands! Lines quality definitely suffered with trying to get the hand right. Like the way the drawing of the girl turned out.
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@sknight
I definitely have a problem where I try to rush too much. I retried the boots and skull after the demo. Did an extra picture as well. I ran out of space with the skull and the camel, trying to get better with judging how big a drawing will be.
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@sknight
I did both levels before and after the demo. Tried to not rely too much on the demo after watching it (although I relied on it more than I should've for level 2). Also I rushed less on the second go.
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