Matthew Kioki
Matthew Kioki
My goal is to create awesome webcomics about amazing sci-fi and fantasy worlds. I'm excited to be here learning with ya'll!
Activity Feed
Luke Ng
Here are m hand Assignment submissions. All comments and critiques are greatly appreciated
Matthew Kioki
Looking good!
Matthew Kioki
This one took me a while. I don't think I'll do each assignment three times from here on out. I think it would be better if I run through the course a few times. I was having difficulty understanding what I'm seeing on the model. If I have a descent understanding of everything the second time I repeat this course I think that will help more than trying to master each part before moving onto the next one. Open to critiques.
Jesper Axelsson
Hi @Matthew Kioki, these are really good! A few notes: - I think the ribcage is a little large sometimes, or the pelvis too small - I would spend a little time looking at the 3D-model and practice drawing the ribcage from imagination. Look especially for getting the angle of the first rib right (slanted downward slightly) and the attachment of the twelth ribs (roughly halfway between the bottom of the ribgace and the bottom of the sternum.), since that will help you when drawing the obliques and lower back muslces When moving to a new section in the course I like to start with acquanting myself with 3D-model, learning how to draw it from imagination. "If I have a descent understanding of everything the second time I repeat this course I think that will help more than trying to master each part before moving onto the next one" I agree! I made the mistake of being overly thorough with the course, trying to MASTER each step (I spent 1&1/2 to 2 months on each part of the Torso course, 1h practice each day). Last year I switched to spending a week on each course part (two when it was a bones lesson) and completed the course before summer. I hope this was helpful :) Keep up the good work!
Matthew Kioki
I've started a second page of these and I'm getting a bit tired. Not sure what I'm getting wrong. I think perspective and proportions is still off. I'm going to continue doing 1 or 2 a day. hopefully something will click. Open to critique. So I've taken Jaoa Bogo advice and separated out the ones I think are the best. I don't want to waste anyone's time. I still think there is value in posting everything if someone wants to look through them.
João Bogo
3yr
Hey, Matthew. I should've been a little more specific in my advice. When I told you to select the better drawings I was thinking in work mode where everyone is busy and running to meet their deadlines. So at the time it didn't occur to me that that maybe there are people that learn better if they share their whole process and also a friend pointed to me that if you're starting right now it may be stressful to select your drawings. Because in a way you're evaluating your own work, and if you're learning something new, you don't understand the criteria for a successful drawing yet and you're new to self evaluation, I'm just introducing one more step to the process that's already complicated. So let me rephrase my advice in a more broad manner and just in the context of receiving feedback. Show your work in the way you're most comfortable with, but in the same time be aware that will impact the way you're critiqued. With less drawings you get higher odds of people going through each drawing. More drawings and people will focus their analysis in your process because in a realistic scenario it's impossible going one by one. In any case number your drawings regardless of how many you do. It's easier on the person giving feedback because he can say "number 1 has this problem, number 3 needs to be more that way, good job on number 23...", and it's easier for you because you can easily locate the exercise being critiqued in a faster way. Also being critiqued in anatomy is a little harder than being critique in figure drawing or portrait drawing. Since it's a advanced course, there are fewer people doing the course and consequently there are fewer people critiquing. So I'm afraid that there'll be times that regardless of the presentation your assignments will go without feedback. So be patient if you don't receive any answer right way, try going through the next sections, and in the future come back and redo repost older sections. OK, with that out of the way, this is going to be a looooooong critique, because this is a very complicated subject. So, If you are frustrated with this section I would like you to know that this is a very conceptually difficult part of the course and outside of anatomy it's useless. This construction is based on cylinders in perspective, which is hard. Not only that is tapering flattened cylinders which is harder. On top of that you still gonna draw the pelvis which has the sacrum that is constructed either with curves in perspective or boxes with multiple vanishing points which is even harder...and if that isn't enough you still have to do this from your imagination. WHICH IS SO FUC...well you get the idea. I gotta be honest. When I'm figure drawing I don't use this bucket. Ever. It's so complicated, it fits weirdly in the body and it's not practical at all. But for anatomy it's useful because you understand better where the muscles of the legs, butt, back and abs attach. So give yourself credit for trying, if you understand it, good, you conquered one of the most difficult bones in the body and if you don't as long as you know how to draw a box and the landmarks you'll be fine. Let me break you assignment in a few parts so I hopefully can give you good directions in these: THE BUCKET In general I feel that you've done an excellent job. All of these buckets feel solid, show good structure and perspective. There are 3 main issues that I'm seeing that could be the reason while you're finding the construction strange. One is the tapering of the cylinders. In a lot of these exercises you're just tapering your lines as if it was a normal cylinder. These lines gonna converge faster than normal, specially when you're looking down on it. Second is where you're measuring the middle. Basic rule of perspective is things get smaller as they get farther. So if a length is in perspective the half that's closer to us is gonna be bigger than the half away. Therefore the it's center would be a little further back (not too much than what you're doing, don't go overboard). check the size of the length of the bucket when they go in perspective. Again the length diminish very fast Finally is the angle of the ellipses. This is the suckiest part of this assignment. With a normal cylinder (an extruded circle), the major axxis of the ellipse will be perpendicular the the long axxis. Which is difficult, but manageable. In this goddamned structure that's not the case. The major axxis is gonna be between where the the perpendicular axxis would be and the horizontal line of the top cap (check the beginning of the critique video, Stan explains better). But this new axxis is not constant, depending on the angle it's going to be closer to the horizontal line or the perpendicular axxis (infuriating, isn't it?) So here's what you do. Use the 3-d model. Find the long axxis, Find the perpendicular axxis, Find the horizontal axxis. Estimate the degree (how fatter the ellipse is) and where is the ellipse axxis (it's between those two). The ellipse at the bottom will point to the same direction but will be a little fatter. Where you cut the wedge also form an ellipse...that point to a different direction that the other two (because why not?). But word of advice, Just try to get the curve of the wedge. There're ways to estimate its axxis with a second 3-d model or following the cut in the bucket, but there's already to much to do. So recapitulating, if your bucket doesn't look right, Check the tapering, check the height of the bucket, check where you put the middle line and where you cut the wedge and check the angle of ellipses. CONSTRUCTION OF THE PELVIS Again, very nice work. There's two areas that I would suggest you to pay more attention. One is the two holes in the bottom. IN you drawings they are very random sized. try making they more constant. The accetabulum same thing. The second thing is the saccrum. First thing, you drawing too close to the border of the bucket. Check the 3-d model with the pelvis in the bucket wire frame. If you look it from the top it doesn't reach the wall of the bucket. There's a distance between the border and the end of it. Also the way you're connecting to the wings of the pelvis, Remember that it has volume, so where you can draw an edge or a more boxy form. Finally you're constantly twisting the sacrum. If you simplify the form into 3 boxes, While its vertical lines will have different orientations the horizontal lines will point to the same vanishing point. So make sure they align. It's a similar processo to draw bending fingers. Also notice that these 3 boxes don't have the same size and avoid drawing rounded tops for now. As I already said. that's too much too juggle in this construction. Where you can simplify use straights instead of curves. PRACTICING THE PELVIS. Finally. Tips for practicing. Whenever you're using the 3-d model. Have a second one open by its side. One you'll keep fixed, the other you'll rotate whenever you're in doubt. You can have a third one that's just the bucket ion the same position. This helps you investigate the form, where curves are going and will better inform your decisions when you simplify. Practice the male and the female in the same position. It helps you observing and practicing the difference between the genders in a more intuitive way. Also practicing opposite views helps you fixing it better this forms. Walk away when you're stressed or frustrated. our eyes become blind in these situations. We tend to do the same lines, same mistakes over and over again, but we are convinced that we are trying some different that is failing every time. Just take some time away from the drawing. Some times just an hour away, a cup of coffee can renew your eyes and you catch your mistakes easily. Finally don't expect to get this right away, keep practicing and when you're done with this section, keep practing a little every once in a while. This is very easy to forget because you don't use this bucket in anything else. I did that. I had to relearn this section 3,4 times when there was a muscle that attached to the pelvis. When you think you get the gist of it, practice 2, 3 pelvis every couple of days to keep the memory alive. Eventually it settles in your mind. So, this was everything that I know about pelvis. And I hope this helps you to have a way less frustating journey learning this that I had. But patience. It's hard. Be compassionate to yourself. Keep drawing. Best regards
Erika Mennella
These look good. One way to check your proportions or perspective is to draw a box first and divide the spaces to create a guide or draw you perspective lines to make sure they are connecting in the same spot. Another would be to try and vary you line to show depth. When its the same line thickness makes it look flat. You lines are clean, keep up the great work. 👍
Matthew Kioki
João Bogo
3yr
Good job, Matthew I can tell you worked really hard, but let me give a little advice not related to the exercise. Whenever you have multiple attempts at an assignments, show only the best version or the latest version of each item. It makes really hard on the person giving feedback to analyse what you're doing right or wrong, or what you need or doesn't , what knowledge you have or lack because there's so much information to process. For example I can see you fixing a few mistakes each sketch you draw. But since those mistakes reappear later i don't know if you're making a conscious effort to correct them or if you're guessing each time randomly. So whenever you're submitting your work for critique, show only your best work. Even If you draw 100, show the best 10. Show the best drawings that you know that's something wrong but you don't know how to fix it. You get better feedback this way, because it'll tell you stuff that you don't know and will give you a direction. Even if i were to give feedback on all of these 60+ drawings, half of my feedback would be stuff that you already know. So it's a little futile. To be clear, I'm not telling you to draw less. You're drawing a lot, and that's an excellent habit to have. By all means, keep doing it. But whenever you're presenting work whether it be for a client, an employer or for feedback show only your highlight reel. In most cases people don't want to or don't have time to see your whole thought process, they just want to see the final product. For example, a comic book editor only wants to see 5-12 pages (some say that even 3 is enough) of your best work. They don't have time to go through your whole sketch book or read your indie 100-page graphic novel. They just want to know "If I give this guy a script, would he be able to do it?" With that being said, let me talk about your assignment. As it's already been said, you're having wonderful habits of drawing a lot and trying to correct each attempt. i'm not gonna assess the head, the pelvis and the rib cage, because in theory you'll learn them later. I'll just focus on the spine and address stuff that is happening consistently. There's two things you can do to improve your drawings. One is improve the cross contours. Most Of your drawing shows lines that are not wrapping around the spine. And instead of giving a 3-d feeling they are flattening the drawing. Be mindful or those. Wrap the rubber band around the spine and draw just enough to show volume. A good approach would be drawing cross contours only at the beginning and end of the sections. Don't overdo it. Second thing is be really careful to not break the spine. It's composed of only curves. If there's a point or a sharp corner, smooth it up. This was a long critique, I went out a tangent and start talking about the real world, but I hope it helps. Keep drawing and best regards
Matthew Kioki
I don't think I'm in a position to offer a class on the subject atm but I do have an interest in mechs. I've been drawing them since I was a kid. Gundams can be pretty challenging. For the technical skills you'll need to study perspective and some anatomy. For the design you'll want study the gundams you like to understand the design language then focus on taking inspiration from real world things like armors, robotics, or other subjects you want to Gundamify. I wouldn't mind starting a study group on this subject where we set up challenges and critiques.
Konstantinos Christofi
Nice work!!! Yes I would be very interested too!!! Up to recently I've had no design experience so I took up some car design courses in order to get at least an idea on how styling works. I did help in the understanding of Gundam shape language a bit but I don't have anything organised yet and most books I found on the subject are written in japanese. I keep trying though. Any ideas on how to make a study group and attract interested people?
Krutikesh Patel
Asked for help
Please dont pull the puches, looking for critique.
Matthew Kioki
Very nice job on the rendering! It might help if we knew exactly what you want critiques on, what your goal was, and/or what you feel is lacking. I think you might want to study proportions of the skull a bit more and spend a little bit more time in the layout phase. Keep up the great work!
Rob Montgomery
Crtiques welcome, found the orgination of the lower portion of the oblique hard to visualise without drawing the entire ribcage. The last image was done after watching the examples, everytihng else was drawn before.
Matthew Kioki
These look great! If you're having difficulty visualizing something try breaking it down into different 3d shapes. Try inventing the shapes yourself then go out and see what other artist do.
Pedro Kaponautas
I've been drawing quicksketchs focusing on gesture for a while now, but I can't really grasp where have been failing on. I can tell when a pose is stiff or weird but I don't know why.
Matthew Kioki
I think you are going in the right direction. Start with those stick figure that curve and follow the motion, like the third 1min sketch you did, then build the forms off of that. Also doing a few 30 second sketches will force you to loosen up. Keep it up!
Newton Llorente
Hello everyone, these are 2-minute gesture drawings I've done for the past couple of days. I feel like they're a bit on the cartoony side and not that realistic/proportional. The way I drew these was by starting with the robo bean and then attaching the limbs.  Do I need to learn anatomy in conjunction with figure drawing to make my drawings look more realistic/proportional? Or should I just focus on figure drawing for now and worry about anatomy further down the line?
Matthew Kioki
If you want your drawings to look more realistic then anatomy will help a lot. I'd suggest studying simple shapes first. That will make it a lot easier for you to simplify what you're seeing.
Jesper Axelsson
I´m very happy with this one :) I found it difficult to design the wrinkles of the thumb´s knuckle. If you have any tips, feel free to share.
Matthew Kioki
I think studying things like fabrics will help with wrinkles. It's all really the same thing.
Help!
Browse the FAQs or our more detailed Documentation. If you still need help or to contact us for any reason, drop us a line and we’ll get back to you as soon as possible!