@lemayelyse
@lemayelyse
Earth
@lemayelyse
I am SO GRATEFUL for you calling out the little decisions here like "I'm adding a bit of brick shape to the edge of this building so it's not just a flat line", or "I'm shading the inner edge of this door to show the difference in plane" - never would have occurred to me. I'm taking copious notes on all those little emphasis details that add so much to the feel of a background without drawing an entire wall full of bricks. As well as pointing out that you can just... MAKE UP a shadow shape to frame your figures! (Me: "You can DO THAT???") Same with not shading the pipes. Honestly a bit of a mindblown moment that you can sacrifice logic for composition and it looks so great.
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@lemayelyse
You mentioned Brian Hitch as great reference for laboratories etc, but when I Google image search his name plus terms like "Ultimates" or "laboratory" or "backgrounds", all I get is his character art. I'd rather not buy the entire (expensive) Ultimates omnibus just for a few ref images of labs, since superhero comics aren't really my style; but I have no idea how to search for reference for specific things like sci-fi robotics labs (which is a setting in the original comic I'm working on). In particular since I'm not into mainstream comics (again, not really a superhero gal) I don't know all the big names for artists or who to follow for ref. Any tips?
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@lemayelyse
Coming in super late but I'm seconding the gratitude for showing us all the different tries it took on that last panel, since that's a huge frustration for me too. Something I really noticed, though, is how FAST you iterated through those multiple tries - just a minute or two on each one, 10 mins total, whereas for me I can spend hours messing with a rough sketchy pose at the manikin stage. I think the key is you're noticing the flaws much quicker and at a much earlier stage (I know for that first try I was like "WTF, that looks great" before you erased it). I also notice that, when you're roughing in the figures, you're not always starting with manikins, but sometimes more basic compositional shapes to represent the entire body - like using just a huge cylinder in perspective for the hero on your last try. Great way to focus on composition first before getting into the form - and it seems to make your roughs go a lot faster! I'll definitely be trying different shapes instead of my usual circle-based manikins in the hopes it speeds my agonizingly slow process.
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