Jonas Gezels
Jonas Gezels
Earth
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Jonas Gezels
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Jonas Gezels
does this count as spider?
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Jonas Gezels
3yr
I'm working on a portrait piece for a friend's DND character but I'm getting stuck on it not knowing how to finish it. also some feedback on in in general is helpful (just don't yell at me okay)
Jonas Gezels
I did a real quick draw over but I feel like your lacking 3d or are struggling with them, everything feels very flat try to think you are going over someones are like if you were to run a pen over your friends arm. doing some basic cylinder studies will help greatly to make you think more in 3d space. just keep on going and never be hard on yourself
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Jonas Gezels
I'm lowkey expecting to get absolutly bodied and slammed but oh well here's mine
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Izak van Langevelde
Let's distinguish between the geographical horizon line and geometrical horizon line. The geographical horizon is there because earth is a sphere, it is where sky and land meet. The geometrical horizon line exists because our eyes and cameras are projection devices, and it is where all vanishing points are located for our viewing direction. If we are looking horizontally (no pun intended), this geographical horizon is at eye level. Each direction has its own vanishing point, so a complex object with many directions, like an isokaeder, has many vanishing points.
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Jonas Gezels
okay I think I get it, and when for example a birds eye view you got the geometrical an dgeographical being split to the extreme causing 3 point perspective? right?
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Liandro
Hey @Jonas Gezels! Looks like all your questions orbit the core of perspective basics - Vanishing points and horizon line/eye level are the most crucial concepts to undserstand perspective. I think it's great that you're having these doubts, it means you're in the middle of the learning process. I'll try to answer your questions as objectively as possible, although what I think will really help you is that you spend some more time studying these subjects until you feel them making more sense in your mind and in your drawings. . Yes, "horizon" and "eye level" roughly refer to the same thing - it's the height from where the viewer views the scene. An image in perspective (be it a drawing, a painting, a photo etc.) is always an image that represents a specific point of view - it's like where seeing the scene through someone's eyes. If this someone is a person standing up on the ground and staring straight ahead, we'll get a perspective that is close to the ordinary human experience of sight in daily life; but if the person goes up or down (ducks on the ground, flies on a hang-glider... or whatever), their eye level (a.k.a. the horizon of their perspective) will change accordingly. . Can objects in the same drawing have different horizon lines? No! For each scene in perspective, there's always only 1 horizon. I like to think of the horizon not as something "out there", but as a property of the viewer's eye. Also, rather than a line, I prefer imagining the horizon as an imaginary plane that crosses the viewer's eye level and divides what he sees into upward and downward, as illustrated by Phil Metzger in this first image I attached. (The words in Spanish read: nível de vision = "eye level"; "this part of the tree is above eye level"; "this part of the tree is below eye level"). . And is it possible for objects to have different vanishing points than others? Yes, totally! In a scene in perspective, the horizon is just one, but the vanishing points can be multiple! Actually, it's more common that each object will have their own set of vanishing points (rather than all objects in the scene follow the same points all the time). A simple way to think of it is like this: if two different objects are aligned in the scene, they will have the same vanishing points; but whenever they're unaligned, each one will have their own set of different vanishing points (see second image attached). Now imagine a scene with several unaligned objects and you'll see that the amount of vanishing points in a scene is pretty much unlimited! Finally, I have to recommend two of the best perspective resources I know of today: - CtrlPaint's Perspective sketching series: https://ctrlpaint.myshopify.com/collections/foundation-skills/products/perspective-sketching-1-the-basics - Marshall Vandruff's 1994 perspective series: http://marshallart.com/SHOP/all-products/all-videos/1994-perspective-drawing-series/ Hope this helps! Let me know in case you have other questions. Best regards o/
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Jonas Gezels
wow thanks for the in depth reply, I have the book of scott robertson but it's very very techincal for me to understand and my head doesn't enjoy that stuff.
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Jonas Gezels
I'm currently digging in perspective again as I feel like I don't appy these things really in my work, what I find the most hard to get is how vanishing points work and the horizon line and eye line, are the horizon line the same as the eye? the drawabox says that they most of the time line up. also can objects in the same drawing have a different horizon line or do they all follow the same one? is it possible for object to have different vanishing points then others or do they all follow the same one?
Steve Lenze
Hey Jonas, Adding shadows from imagination is pretty hard. The best way to do it is to pick a light direction and intensity. Then just use logic to place your shadows, and how dark they should be. Also, you have some proportional issues that I addressed in a draw over. I hope you find it helpful :)
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Jonas Gezels
I tried to apply your feedback to the piece, I'm getting a bit fed up with it and well it still is pretty dogass
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Jonas Gezels
wow thanks a bunch I'll try to apply it
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Vincentius Sesarius
I don't think you should rush yourself just because it's a collaboration with some other artists. Being honest to your collaboration partner is the key to any successful and long lasting collaboration. It seems to me that you still have no clear direction into what the concept of the artwork is going to be. Because the reason of you having difficulty in shading is not that you can't shade, but rather you still haven't grasped what you're shading. Take the time to clear out the idea of the concept first, because that's the heavy part. After you've done that, you probably will have easier time to finish the artwork.
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Jonas Gezels
I have the tendency to drop projects once it doesn't go the way I hope it goes so by in the hope to rush it I'll get it at least done. and it's more like a challenge then a collab, it isn't something personal with the artist I feel but nonetheless, I'll try to do some brainstorming on where I wanna go in the hope I don't get frustrated and trash it
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