Activity Feed
Wendy de Boer
•
2yr
added comment inHand Assignment Part II Example 3
The proximal phalanx of the thumb really does not hyperextend backwards like that, though. Especially not when the thumb is also bent at an acute angle at the same time. ^_^'
Child Granny
•
1yr
Asked for help
Here's my attempt. It doesn't feel done, but I feel like moving on for now. The gesture and face feel a bit off, as does the shading. I started out doing the blender stick smudging technique, but then watched the videos through and attempted the rest with the crosshatching technique Proko recommends. It was a great challenge, and I learned a lot! Thoughts and critiques welcome!
Asked for help
Good stuff - critiques welcome
Child Granny
•
2yr
Proko's rendering of example 3 looks wrong to me - the pelvis he drew looks like it's squeezed into 2/3 of her actual pelvis, and showing way too little of the top plane. Does anyone else see this? Also, the angle he drew for the bottom of the ribcage looks off given the angle of the shoulders - are her arms raised so much that the actual angle of the top of the rib cage is totally different than what you can see? Definitely confused and could use feedback (I know mine is wrong, too lol)
Child Granny
•
2yr
Nitpick - wouldn't the minor axis of the ellipse left from the cut taken from the sphere be parallel to the feature lines (x-axis?) as opposed to the head's depth dimension (z-axis?)?
Does it really matter?
Child Granny
•
2yr
Should we be making a head unit spacing overlay for each reference? It makes it much easier to do the lay-in.
It's tough! I find myself distrusting my measurements because they turn out wrong so often. I struggle to get a consistent head unit length count of my references. How does one get a steadier hand? lol
I'm still really enjoying the challenge and I learn a little more every repetition, even if the results are mixed.